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The idea behind the Hunter's Talon is just generally cool for me and very woodelvish. Character with a sniping longbow that can pick out any character, champion, sb, musician in a unit?...sick.
Firstly I believe that the character should be scout or waywatcher kindred simply because it fits character but also may be beneficial to get in closer and be in cover in the first turn... probably not, but an elf in a gilly suit comes to mind.
1. Hagbane has the potential to for some serious major character killing but that's only if it gets past their armor.... maybe especially good for army standard bearer sniping?... but it also requires a lord to use the combo because of the points cost.
2. Starfire would be nice against medium to low leadership armies for simply causing a panic test every turn while taking out a sb or champion
3. Arcane bodkins is delicious against heavily armored armies
4. But I'd have to say my favorite simply as an idea is dragontooth.... although most characters will have high leadership value the idea of wounding each character in the opposing army once and making them all stupid is plain funny.
So yeah was just wondering if the 45/50/60 points spent on the combo is worth it (practically) and what combos have worked best for everybody on the table top.
The problem is you can't use magic arrows with the hunters talon. So no combo will work. Also, you can't take out standard bearers and musicians, as another just picks up the item.
I am right 94% of the time, why worry about the other 3%.
Personally I'm not a fan of pairing Hunter's Talon with any of the magic arrows -- remember, your hit is only S3, so against enemy characters you are going to be wounding on a 4+ if not 5+, and then have to deal with any armor or ward saves. Wounding an enemy character every turn sounds good, but it's very unlikely to happen. Against enemy combat characters, you're probably going to be wounding more like once a game rather than once a turn. EDIT: Also, like sirkently said, hunters talon can't be used with magic arrows!
Mages, however, are a different question entirely. Generally they have low or no armor and poorer toughness.
In my opinion, the best use of a sniper noble is to take out mages, and the best loadout by far is waywatcher kindred (or possibly scout) + Hunter's Talon + Pageant of Shrikes. That gives you two attacks that can be directed against a model of your choice per turn, which gives you a pretty decent shot at taking out mages.
You can also target the odd unit champion, although I'd only do this if there were no mages to shoot at. Targeting musicians and standards is pointless as another model picks up the standard/musical instrument -- they lose a rank and file model, not the standard/musician effect.
Generally speaking the sniper noble is a pretty inefficient choice, although he can be strong against certain armies -- particularly high elves and dark elves who have powerful but vulnerable mages. It can be good against Tomb Kings and Vampire Counts at low point levels too, albeit less so as these targets tend to be tougher to kill.
I haven't found it to be that great either. If I took it, it is useful for taking out skaven ratling guns and warpfire throwers. Also good for taking out the crew of warmachines.
I am right 94% of the time, why worry about the other 3%.
I found that it is good for mage hunting, but in general, it's great to distract and disrupt your opponents plan. At 1st they thought their mage would be safe in this nice big block unit they put together and not he isn't. This forces an opponent to think on their feet and consider their tactics, probably driving them to focus on the chratacter and less on the units that are creeping up the flanks.
The best use of this I found was Waywatcher kindred against Skaven characters that lead from the back. Pop in behind them and nail the characters to force them to the front, or out of the unit so that they are either forced to fight, flee, or stand and take it.
I agree with swarm on the combo of PoS and Hunter's Talon. Two is better than one right? However i find the combo doesn't work as great as it should
I really enjoy the idea of the sniper hero, i just wish it was a little more effective.
I did have a game against TK where i essentially won the game on turn 2, but the sniper sometimes relies on luck to much.
The thing is that you cant use any magical arrows (as pointed out above). I find this kinda strange, as you can put that specially enhanced arrow in the sniperbow... but I dont make up the rules
I used a sniper-hero once, it didn't turn out to be a "great" choice, but it did get its points back... It took out 2 of my opponents mages, leaving him crippled in his magic phase (1000pts battle, 2mages on both sides). But shooting at this army general (hero, 3+ AS, 8 LD) didn't have much effect...
It would be great to combine with the lethal shot ability of the waywatchers.... and maybe somekind of PoS to get more attacks (2 attacks, with LS, and sniping). Thats pretty awesome!
How unfortunate.... I must have skimmed over that little non-magical arrows bit. They like sneaking those in there. I think it might just be to get your hopes up.
The PoS combo does sound tasty though seeing as though one of my best buddies often smacks me in the face with high elf magic... I guess I'll just have to see
Here's a change I'd love to see in the next book:
Give waywatcher and possibly glade guard scout champions a small magic item allowance like elite unit champs from other books get. Slapping Hunter's Talon or Pageant on your waywatcher champion would be a MUCH more attractive option than putting it on a noble/highborn and would give folks a reason to actually take a champion in a ranged unit.
GG would be a bit overpowerd I think, but maybe allow a unit of GG to take up to 25pts of magic arrows or something like that...
Also it would be neat if a waywatcher noble actually gets the "Lethal Shot" abbility... even when using magical weapons!
PS: The battle I was talking about was against HE also... I hate those damned lvl 2 silver wand; ring of fury mages!