Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
H every one it's me again, i was wounder how the hell dose wood elf magic work. Cause my friends are saying to me i can't pick my spells i have to randomly roll one D6 dice and w.e number i get on the dice thats the spell i'm using...... I think thats wrong cause i know vampries magic says the same as Lore of Athel Loren (To randomly generate a spell from the Lore of Athel Loren, roll a D6 and consult the chart below. If you roll the spell twice, roll again. Any mage can swap one spell for Tree Singing if you wish.)
D6 Spell Diffculty
1 Tree Singing 4+
2 Fury of the Forest 6+
3 The Hidden Path 7+
4 The Twlight Host 8+
5 Ariel's Blessing 9+
6 The Call of the Hunt 11+
So like if i roll a 2 that means i get to use Fury of the Forest. Then i can use my two power dice to do that spell? Butt if i didn't want to use that spell i can change it to Tree Singing.
So like for me to use my magic i have to roll a random dice and see what spell i get ?
before the battle, you roll a d6, the spell you roll is the spell you have for the entire game. If you do not like what you rolled, before the game starts you can swap it out for tree singing instead.
WTF!?!?!? That is sooo stupid that can't be how WE magic works.
For pretty much every army it works the same way. At the beginning of the game each wizard rolls a dice for each magic level he has and those are his spells for the game. One of the spells can be swaped for the first spell of the list if you didn't roll it (which is Tree Sing in this case), but you're stuck with everything else you rolled.
Umm, for what it's worth that is also how Vampire magic works and every other type of magic except gut magic (ogre kingdoms) and tomb kings magic. Those two are different. But literally every other school in the game (that I know of), you roll on the table before the game and that's the spell you get. Before the game starts you roll as many dice as you have power levels, and you can always swap any spell for the first spell in the tree. So if you are a level 3 wizard you get 3 spells and so on. There are a couple of minor exceptions to this where a lore has a "free" spell that all wizards get in addition to their normal spells (high elf and vampire magic, for example)
Also, some uber expensive characters get all spells in the list. But theyre are rarely worth it until you get to games as big as 3-4k points.
Yeah, there are a few magic items and special rules out there that either give additional spells, allow you to choose your spells, or give you access to all the spells in a lore. Perhaps the most interesting of these is the Daemon special character Kairos Fateweaver, who has probably the most unique and diverse spell selection tools in the game.
If you roll a 2 then your wizard has the spell Fury of the Forest. Not Fury of the Forest with the option to cast Tree Singing if it's more convenient.
Tomb Kings and Ogre Kingdoms, as mentioned before, have different rulings. Otherwise you may wish to check the main rulebook as well to verify you are certain how you are using your spell lists.
Just consider it what Athel Loren is gifting your Spellsinger with the ability to accomplish, they can either accept that gift or reject it to be able to command the movement of the forest in the region of the battle instead.