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Hi, I have started on my second and final fantasy army, after dwarfs. I started them last spring. love the game.
I'd like to have a good solid take all comers 2250 list. So far I have purchased:
2 battalion boxes
so what am I lacking that I need. I'm not super familiar with the game or Wood Elves. Thanks for your help, once I get this underway, no doubt I'll be a regular contributor on here.
Armies: Ultramarines 2nd Co.
(coming soon) Wood Elves for my final army.
Well with the battalion boxes, you should have more than enough Dryads, Glade Riders and Glade Guard. You can't go wrong with these. A lot of people will probably tell you not to bother with Glade Riders, though I'd consider using one unit of five or six (possibly two units, depending on the rest of the army) as they do have their uses.
As for what to get next, I'd say it depends whether you want to build a combat or shooting/avoidance army.
For Combat, I recommend Wardancers. They take some practice but once you get the hang of them, they become a whirlwind of destruction. You usually have to hit first though, so avoid units with the always strikes first rule. Leave your Treekin and Treeman to handle those. Also, an Alter kindred noble with a great weapon and Helm of the Hunt works pretty well.
If you want a shooty army, load up on glade guard and support them with shooting characters, maybe a hero on an eagle with the Hail of Doom arrow. The second unit of Glade Riders will come in handy here, as they're useful for getting in the way of enemy units, going after war machines and generally being a massive nuisance.
To be honest, in either case, I'd say your best bet is Wardancers or more characters. You've got a solid amount of everything else. With two battallions, I don't think you need more plastics.
A bit of a long-winded response, perhaps, but I hope it helps.
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
I would say that next up should be a character with a great weapon (or two), some wardancers (7-, and wild riders (6).
Welcome to the forest,
I am right 94% of the time, why worry about the other 3%.
That should give you a flexible force for 2250 games
I must agree with the rest. I would by:
-a mage (mounted if you have one on foot and viceversa)
-noble with great weapon
- Wild rider (a must IMHO)
- War dancers
Win a few for the forest
Wardancers, Wildriders, and an Eagle. The eagle is 50 points and does a heck of alot for that cost.