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Greetings Fellow gamers,
I am new to the Warhamme Fantasy Battle game, and have recently convinced a friend of mine to play. However, she has chosen wood elves, and is afraid that my lizardmen will destroy her.
I don't want to destroy her enthusiasm for the game. But I think she overestimates my skill level (I've played 2 games total, and have lost both)
How would you build a list to hammer down a lizardmen army?
So far she has
Battalion box set
(Glade Guard, Dryads, Glade Riders)
3 Warhawk Riders
1 Box Glade Guard
What sort of list would you build with that as a core? Any words of wisdom you would like me to pass on to her? Anything that you think is "Cool!" that might not be competative, but a lot of fun to play?
* "I'm Significant!" -screamed the dust speck
* "Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background."
I would say in general, Lizards are a tough matchup for Wood elves. Alter Nobles, Treemen and Forest Dragons do well I would say.
Well pretty much any list that includes minimal forest spirits will do well against lizards (as that engine tears them up!). Last time I played lizards my wardancers had fun with their flanks. Glade riders are great bait for setting that up!
A basic list would look kind of (not exactly) like this
Wardancer noble, annoyance of nettlings (to challenge the skink priest on stegadon and kill him)
Spellsinger (scroll jockey)
2x5 glade rider units, musician (bait and flee, provide some shooting)
10 dryads (just stay away from the engine with this unit)
20 wardancers (2 units of ten)
Treeman (stay away from the engine)
Balanced, and descent.
I always like to have an alter highborn with the spirit sword when playing lizardmen. He can make short work of stegadons, salamanders, kroxigors, and terradons. You will probably want a couple of scroll caddies to control the magic at the beginning of the game.
Of course some archers to shoot at the the skinks and saurus. Wardancers and wild riders are good for combat with the saurus. A treeman could be good, just keep away from the engine.
I am right 94% of the time, why worry about the other 3%.
To Girl Hunter. Yeah! That's a good list! Some tweaks I'd make if I actually implemented it (I know you weren't giving final list, but it was a fairly good one.)
Wardancer Noble - blades of loec
Branch Wraith - Level 1, Radients, Netlings
Glade Riders x5 - musician
Wardancers x7 - musician, champion
1210/1250, 4PD, 4DD
This gives 40 points to work with, which can easily be used to turn a unit of WD into WR.
Alternatively, the Wraith can turn into a Dispel Caddy, and the Dryads can turn into archers.
Or the Wardancers can be fleshed out. Or a fourth Warhawk added.
And the Wardancer Noble can be converted to a standard alter.
Last edited by Gnomish.Id; September 25th, 2009 at 23:57.
Also I would tell your friend that the wood elf army does play differently then almost all others and can even be played extremely differently then all other armies while this can make for very fun games it means that starting out the army can be very hard to do well with as it takes much more effort to learn. Otherwise the advice listed above should help for a starting point.
- You must set fire to water or you will be extinguished.