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Since last tournament in Serbia (about two weeks ago), I added a new word in my dictionary. I ti ,,deathstar'' unit. It means the strongest unit in your army made for single purpose: to destroy every enemy unit. So I was thinking about it, and here is what i thought of:
One big unit of wild riders, about seven of them, and three heroes in this unit. One of them is wild rider noble with oaken armour (army general). Second is another wild rider noble with dawn spear (killing blow). Third is a glamourweave spellsinger, riding unicorn.
So, I have a few questions about this unit.
1) If there is a spellsinger with unicorn in thsi unit, does the unit still have fast cavalry special rule?
2) What would you use as support units for this unit? I think it would be good to have aditional 3 units of fast cavalty (one of wild riders, and two units of glade riders). Treeman also.
3) If you have any idea of other deathstar units, please write it.
well don't put your eggs in 1 basket.
If a player would focus all shooting and magic on that unit, it could end the game fast.
i dont really feel like Wood elves have a deathstar unit.
with out an awesome 2+ up or better armor or ward save than it would be dominated so fast
Some armies do deathstars very well.
1. Graveguard that regenerate (and are supported by VC magic to strike first and be healed)
2. Chosen Warriors buffed with two warshrines (probably the toughest in the game right now)
3. Blackguard that are ASF and have one or more heroes attached...BSB, Assassin, etc.
Wood Elves don't have a deathstar. Occasionally you'll see cav units that are deathstars, like 13 Black Knights with regenerating banner, vampire for +1 combat res blood power, wight king as BSB. But otherwise, they're ranked units that don't break, hit hard, yield kills, and have some degree of static res.
Wild Riders can't reliably produce enough damage to break enemy elite units on their own, and they can't last with static res. They support tremendously well, but I'd never run them into any of the units listed above, or anything like them.
I have seen someone run a massive unit of EG, give them the banner that makes them cause fear, add a highborn to give them a 5+ ward save and then have the AoN on him to deal with challenges and enemy characters, and then a BSB to add combat resolution and rerolls for the stubborn, fear-causing unit. But this was a guy who is a top-notch player and regularly places in the top 5 at GT's.
I think the MSU approach works much better for WEs. Distribute points, don't give away too much in any one unit, redundancy across units.
I saw a guy with 70 eternal guard too. Already tried that, but it doesn't work against dark elves for example. He hits the unit with cold one knights with hydra banner, and the big unit is kept in place a few turns until hydra, or black guards come to wipe them out... That tactics work best for 6th edirion rules.
OK, well said. Tahnks for answering.