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Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!
How many per unit? Which dance is the best/most useful? Are the options open to them worth it? How do you use them?
I use 2 units of 7 with full command. I like to stick a BSB in one group and a wardancer character in the other. I wish there were more magic weapons for the character, but I like how Wardancer weapons work. I find the dances to be situational, but if I had to rank them it would be Storm of Blades, Killing Blow dance, Ward Save dance, ASF dance.
What I like most about dancers is that I can charge them against a fully ranked unit of mediocre block troops (empire swordsmen, clanrats) and expect them to win by a crushing margin. It's probably luck, but almost everything in my army now commands an irrational fear from my opponents.
I run units of 7 or 8. Bladesinger if a character will join the unit. Musician if I have extra points floating around.
For the dances, storm of blades is great on a charge, 4+ ward is great when receiving a charge, killing blow if you really need to take out a character, and always strike first for those other ASF units (especially high elves).
I am right 94% of the time, why worry about the other 3%.
Apparently the optimum unit size is 6. I generally use a minimum of 8 though. They are excellent harriers I find and can hold their own in combat versus rank and file armour monkeys.
I always take a command from afforementioned OCD
I tend to use the ASF dance if I get in the rare position of recieving a charge, you get a +2 strength on charging? Well I better get to you first then!
Killing Blow is great against armoured units that are just getting tedious, I usually just alternate storm of blades and the 4+ save though.
Fantasy: Wood Elves, Dark Elves, Beastmen and Tomb Kings.
LotR: Misty Mountains and Rohan
Also, I like, if I have the points/slots, putting a dude with the blades of loec in there. Between s5 re-rolling wounds on the charge, and killing blow potential, he turns the war dancer unit into a nice can opener! Course, I usually run him as a Highborn with the netlings as well, so he's competing with other lord choices and rarely gets taken. As a hero he's competing with the standard alter or BSB and double dispel caddies. So he usually only sees 1k-1.5k games.
Of course, Chosen and Black Guard can be anvils, and can be much harder to get rid of (chosen cause of their saves and black guard cause of the Banner of Hag Graef (asf) + Hydra Banner (+1attack in first round) combo). But, that's just the way the army books play out. They don't get glade guard.
When it comes down to it, War Dancers are by far my favorite elite infantry in any codex. I never leave home without at least two units of seven!
But heck, when it comes down to it, Wood Elves are by far my favorite army book; mostly because they fight exactly the way I would and are uber efficient!
As said above, I like to run wardancers in units of 7 or 8. And use them together with the dryads for neat combo charges. there isnt much that stays alive after suchs a charge!
There are two simple reasons why I love them:
-They strike fear in the hearts of the enemy;
-They should be feared, cause of the hurting they can do!
And its the only unit I can use to strike first against those High Elf bastards! Which is a reason to take them with me on its own.
i like my war dancers in units of 8 (seven if im looking to shave points)
against any lightly armored unit the storm of blades dance is absolutely disgusting and heavy armored units the KB dance can be helpful but i usually dont like to rely on 6s.
I've started to a take a liking to putting a champion in the unit even if i dont pop a noble in there i happen to like that extra attack, and sometimes challenging with that KB threat looming ther is enough to make you opponent not want to accept
When I first started playing wood elves.. I had alot of fun in running 2 units of 11. One with a lord with annoyance of netlings, and wardancer weapons. I still couldn't believe i could actually beat a huge unit with nice SCR due to the amount of attacks i poured out on the charge and with the dances. Yea I only got 7 wide but with 3 attacks each who needs SCR. I wonder how if we get a new book.. it'll fair.. with them making ghouls non skirmishing.. and our nemesis.. beastmen mainly non skirmishing.
Best thing I like.. I got charged by some black orcs, and rear charged by spider riders.. and managed to stay in combat for 3 turns before dying completely. I lost the game.. but still holding them up was fun.
I have my WD in units of 7 like many about. I really love them and they freaking good on a charge. I love to beat the hell of of bigger unit with 21 S4 attack on a charge (with storm of blades). one of the big problem for me is that I can never let them get charged since the low save and then I only get S3 on all other attacks.
As said before I use storm of blades on charges and killing blow if characters or mounted units and if they get charged aways strike if the unit that charges have few attack otherwise I take 4+ward.