Spite Swarm abilities: Decide their purchasable abiliity and point cost - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

View Poll Results: *Pick 3* abilities that could purchased by the Spite Swarm

Voters
22. You may not vote on this poll
  • Terror

    4 18.18%
  • Always Strike First

    4 18.18%
  • Poison

    16 72.73%
  • Killing Blow

    4 18.18%
  • Flying

    8 36.36%
  • Regeneration

    10 45.45%
  • Scouts

    9 40.91%
  • Custom Ability: Magic Eaters (add 2 Dispell Dice)

    7 31.82%
  • Custom Ability: Suffocating Present (Enemy -1 WS combat)

    1 4.55%
  • Custom Ability: (post one yourself if you got a good idea!)

    1 4.55%
Multiple Choice Poll.
+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 14
  1. #1
    King of the Burning Sands Backdraft005's Avatar
    Join Date
    Jul 2007
    Location
    Maine-South Carolina
    Age
    32
    Posts
    1,258
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    71 (x3)

    Spite Swarm abilities: Decide their purchasable abiliity and point cost

    So yeah, to represent the variety of spites in the woods, I've some up with different abilities they can purchase. They will be able to purchase one, and ONLY one out of three abilities.

    As for the stats of the swarm, they we be the same as a Spirit Host. I thought it would be fitting.

    [EDIT] Shoot, I forgot to put ethereal up there.

    POST ETHEREAL if you'd like that as a choice.

    Last edited by Backdraft005; February 17th, 2010 at 09:10.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member TheGuiding's Avatar
    Join Date
    May 2009
    Location
    Netherlands
    Age
    25
    Posts
    415
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    9 (x1)

    Something like:

    Include 1 Spite of you choosing for the point value of that spite.

  4. #3
    /botnobot/ DavidWC09's Avatar
    Join Date
    Nov 2004
    Location
    Wayward, Texas
    Posts
    12,489
    Mentioned
    2 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1283 (x8)

    I voted for all of them because WE spite would be AWESOME.
    Painting Videos--My Warriors of Chaos--WHFB Tactica Index
    *************************************************

  5. #4
    King of the Burning Sands Backdraft005's Avatar
    Join Date
    Jul 2007
    Location
    Maine-South Carolina
    Age
    32
    Posts
    1,258
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    71 (x3)

    Damn it David! trying to narrow it down

  6. #5
    /botnobot/ DavidWC09's Avatar
    Join Date
    Nov 2004
    Location
    Wayward, Texas
    Posts
    12,489
    Mentioned
    2 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1283 (x8)

    The ones that make sense to me...
    Poison, Magical, 5+ regen
    Something like
    Str 2, To 2, In 5, 5 attacks, 5 wounds, 5+ regen, poisoned, magical, and auto win combat every time
    Last edited by sirkently; February 20th, 2010 at 01:55.
    Painting Videos--My Warriors of Chaos--WHFB Tactica Index
    *************************************************

  7. #6
    Senior Member TheGuiding's Avatar
    Join Date
    May 2009
    Location
    Netherlands
    Age
    25
    Posts
    415
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    9 (x1)

    Why not the magic choice? If you encounter a swarm of spites, there should be a big change that there is a spite hidden in there with more than mere combat skills!

    ah well, im afraid im talking to a deaf ear...

  8. #7
    /botnobot/ DavidWC09's Avatar
    Join Date
    Nov 2004
    Location
    Wayward, Texas
    Posts
    12,489
    Mentioned
    2 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1283 (x8)

    Sticking to Backdraft's Rule of Three, here is what I think:

    Ones that make sense to me
    1. Poison
    2. Magical attacks
    3. Flying

    Dream Spite
    1. Poison
    2. Magical Attacks
    3. Flying
    4. Scout
    5. Regneration
    6. ASF

    What I voted for
    1. Scout
    2. Flying
    3. Poison

    Backdraft, I adjusted the vote tallies to reflect my changes.
    Painting Videos--My Warriors of Chaos--WHFB Tactica Index
    *************************************************

  9. #8
    King of the Burning Sands Backdraft005's Avatar
    Join Date
    Jul 2007
    Location
    Maine-South Carolina
    Age
    32
    Posts
    1,258
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    71 (x3)

    Well the attacks are already magical, and magical isn't a big deal unless there's a special circumstances needed. as a swarm, they are already breakable. If they are going to be rare, they have to be worth it. I am going to post a few different versions soon to vote on soon.

  10. #9
    Senior Member Gnomish.Id's Avatar
    Join Date
    Sep 2008
    Location
    Space
    Age
    30
    Posts
    505
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    43 (x2)

    I had an idea that might be interesting for Spite Swarms. I'll just copy it over.

    "Another interesting thing would be if they let us deploy an immobile unit (something like a haunted glade) with...
    M: 0 WS: 2 BS: 0 S: 4 T: 7 W: 2 I: 1 A: 6 LD: 10

    They'd be an ogre sized unit at unit size 3+ and would be skirmishers for all intensive purposes.

    They would be unbreakable and could be moved through like open terrain by Wood Elven/Forest Spirit units (though line of sight may not be drawn through them, nor can units stop within them, the haunted glades are pissy. O.O). At the start of the player's movement phase, the Haunted Glade could try to awaken a spite within 24" inches or any woods. The spite would be bought as a unit upgrade. Anytime the spite is "Killed" it wouldn't be destroyed, but placed back into reserves to be awakened again unless the haunted glade was destroyed, at which point the opponent receives victory points for both the Haunted Glade and the Spite.

    I would figure the spites would be swarms with....
    M: 5 WS: 2 BS: 2 S: 2 T: 2 W: 4 I: 6 A: 4 LD: 8, Small Targets, Swarm, Forest Spirit Rules, Ethereal

    They could have an additional ability purchased from the "Spites" entry of the Wood Elven army Book. Obviously certain spites, such as Radients, could not be purchased.

    This would represent the haunted glade that's impenetrable and hostile, merely tolerating the presence of the Asrai and giving them leave to pass through. Obviously, it awakens/sends forth it's inhabitants to defend Athel Loren. The attacks are only there to represent pissed of trees if it gets charged/engaged in combat somehow. Probably let them be moved by treesinging. They'd be good for screening stuffs probably."

  11. #10
    King of the Burning Sands Backdraft005's Avatar
    Join Date
    Jul 2007
    Location
    Maine-South Carolina
    Age
    32
    Posts
    1,258
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    71 (x3)

    It's a cool idea, but I would just as well make it simple.

+ Reply to Thread
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts