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Firstly, I am new to Warhammer so this may seem like obvious tactics to a steely vet, but I`m dumb.My main opponent plays HE and loves magic. He takes an archmage (lvl 4, with magic junk) and at least 2 other mages (lvl 2 also with junk). He will also take a BSB with a magic banner. Then he takes 4 bolt throwers (generally puts two in each corner or one in each corner and two in the middle) with 1 spearmen group guarding the corners and 2 spearmen group in the middle (even if there are no bolt throwers in the middle). Then he takes a small group of dragon prices (maybe 5ish). And finally he takes a huge wack of swordsmen (leader and magical banner) in which lies the archmage, at least one mage, the BSB, basically everything. It`s a very low number troop army, but a) the bolt throwers on hills are nasty with 48 inch range and b) he`s chosen his banners and items which make the already tough swordsmaster`s (4+ armour save I think?) even tougher (+2 ward save against magic attacks and +4 ward save if not). Finally, as we all know, they always strike first and if the archmage takes lore of life and gets the kill-everyone-in-forests spell (which he will against wood elves) then I can`t go into forests.So some strats I`ve considered is to throw down some waywatchers and scouts in conjunction with eagles to deal with the bolt throwers. I just have to manage to get around his spearmen which may hold me off for a turn (which is still at least 4 bolt throwers rapages). Given the toughness of the swordsmaster`s and the dragon princes, I dont think it would be so awesome for me to take a lot of GG`s. I was thinking 1 group of 10 or MAYBE 2 groups of ten. I`d fill out the core unit reqs with a big (maybe 15-20 group) Eternal Guard group and take a Highborn leader with Loren/Bodkins. I`d throw in a BSB and a regular banner for the combat res bonus. If I don`t take a magical banner BSB I`d take HoDA with that crappy longbow. I think I`d get some wardancers to flank/rear charge the swordmaster`s and dryads and treekins. I`d get some Glade Rider`s to bait his dragon prices into some forest or something to get them away from his swordmaster`s. The rest of my points go into spellweaver`s dispell junk and scroll caddy-ing.What do you all think? The big issues I see are the bolt throwers which wil severely hurt all my guys if I can`t get my waywatcher/scouts there fast enough. Esp when one the bolt throwers can support each other. If I can take down his 1500+ point Swordmaster`s Unit I`ll win the game for sure, but it`s a tough unit...
I hope you will be using terrain, because if you don't it's illegal with wood elfs. ( You must have at least 1 forest )
For the bolt throwers I suggest Warhawk Riders, Fast Cav, Way watchers.
You're faster than HE so avoid his main blocks until you distroy his warmachines AND if you can take out any of his wizards who are on their own. That will hurt him rly badly.
Use combos of war dancers/dryads to take out his spears and for his swordmasters you do have your hard hitting stuff...forgot flank charges ? you have treekin...treeman...all sorts of things to take him out. just make sure that when you charge him you do it with multiple units. ( longbows do the trick when it comes to war machines as well )
hope thats a good starter.
As miawmiaw1 suggested terrain can play a large role in your strategy against HE. When setting up terrain watch for firing lines that are available to both sides of the table and try to do horrible things such as putting forests directly in front of hills to cripple his Boltthrowers. Even if they are on top of the hill they cannot see over the forest and if he ends up sitting them on level terrain then he cant see over his own spear men. You can use other terrain than forests too if you are afraid of him turning the trees against you. Wardancers and other skirmishers can still stroll through other types of terrain unhindered. Then I suggest using your free wood right in the middle of the board.
But it is not over yet. Deployment tactics are important to consider aswell. Think of where his Bolt throwers are going to be dropped when he puts down all his war-machines and plan accordingly. I also suggest maybe planing to go second.
Bolt thrower problem solved.
To my knowledge, there's no way to make the swordmaster unit have a 4+ ward save or a 4+ armor save. The best he could do is give one of the mages or the BSB (if not a magic banner) Sacred Incense which gives the unit -1 to be shot at. Swordmasters hurt, but you should be able to shoot the hell out of the unit from a distance. That's their biggest weakness, and they will absolutely crumple to shooting.
Loremaster's Cloak is what gives them the 2+ against spells, but you should have plenty of normal shooting to throw at them. It does nothing otherwise.
Last edited by Evertras; March 13th, 2010 at 02:25.
im a high elf player as well. and I can tell you pretty much as a whole they are very vulnerable to shooting. Swordmasters especially suck against shooting, its why i never use them when I play HE. If your opponent takes phoenix guard...try to avoid them at all cost, Wood Elves really dont have anything that can deal with them, and phoenix guard are where arrows go to die, heavy armour, 4+ ward. I think an important unit to take against HE are waywatchers, scouts and warhawk riders...pretty much anything that can get at those bolt throwers fast, waywatchers especially because they are -2 to hit.
Always strike first is a bitch to play against, especially when you are a low save T3 army, best I can say to deal with high elves is plain and simple do your best to avoid getting into combat with them. If I were to tailor a list id load up on glade guard, have 2-3 units that can deal with bolt throwers by at least turn 2. Set yourself up for magic defense, you won't out magic high elves, and they will pretty much always shut down your magic phase.
yaknow my friend eric plays preety much the same list sometimes, except he uses pheonix guard. a useful soulution would be.. drycha.. ahah it sounds crazy, but drycha will deffinitly give you enough despell power if you run other heroes right.. if theres a forest near any of the BT's (since your WE there should be) then if you pop a dryad unit out of it go right for them.. its like a skouting dryad unit..i use atleast 2x6 wild riders to go and mess with the spearmen with the mages, because of MR1 they will probally stand tall. (but watch out for 3 rank attaks with there spears) i ususally run atleast 1 treeman, but keep him in the woods or hidden using treesinging & strangel root untill theres atleast 1 or 2 throwers left. & ALWAYS remember, drycha cann poof into another wood, its VERY usefull. any other questionss about that just ask (:
Don't wood elves have a bow that allows you to pick off individual characters out of units? If so you should be using it.
yahh but it isent that effectivee
Depends if you use it properly.
Fantasy: Wood Elves, Dark Elves, Beastmen and Tomb Kings.
LotR: Misty Mountains and Rohan
The bow isnt worth it.. If you would go for anything like that you should go for the Pageant of Shrikes. And Dryycha gives you plenty of magic defence but she takes away all your shooting as you only can field Forest spirit units. Field a couple of Scroll Caddies, A bunch of Glade guards to hide them in. Waywatchers that kill the warmachines easilly along with the Bow of Loren/Bodkins Highborn and warhawks. The treeman i think is better than an eagle, but i'm not sure about that.
Avoid his close combat troops and just hide yours untill his warmachines are out of the action. Now just wait for him to come at you while shooting him to death or surond him and kill.