Welcome to Librarium Online!
This is the start of a new series, that will hopefully bring new ideas and tactics to the forums. Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!
This week's topic is - Dryads
Is the Branch Nymph worth taking? How many do you use? Are the a good option to be used in an army or are they theme specific?
I'm not a greatly experienced nor talented player, but I enjoy being able charge 360 degrees. Not only is it great at stopping all those nasty things that can pop up behind your lines but it is easier to move them into a flanking position.
I do believe that this with their pretty cool stat line and awesome bucket of special rules make a couple of units of 8 invaluable.
Last edited by Sam51; March 15th, 2010 at 15:35.
Dryads are great hitting units for a low point cost. Their stat line makes them capable of tackling big foes without needing too worry about being decimated themselves. The T4 and Forest Spirit Ward save make that they are tough to take down with shooting.
I run them either in a unit of 8 or in a unit of 12. The units of 8 are used to pin enemy in place so that Wardancers can charge in on the flanks. And are great for screening units. The units of 12 are capable of taking down a smaller unit of enemy's on their own, and if you win the combat resolution you get the 'outnumbered by fear causing enemy' making that only insane courage can keep the enemy from fleeing!
I use two units of thirteen with Nymphs, also a Wraith in each one if I have the points to spare
I love my twiggy girls!
Fantasy: Wood Elves, Dark Elves, Beastmen and Tomb Kings.
LotR: Misty Mountains and Rohan
ooh my dryads you wonderful wonderful women tree things...
I usually run two to three units of 8. Upgrading to a champ if and only if i have a Branchwraith floating in the unit.
I use my dryads in all myriad of ways. I typically deploy them as skirmish screens to start the game. protecting my glade riders, gaurd, wardancers, and other possibly vulnerable units.
The throughout the game i use them as my all fixer.
big scary monster charging down the flank? hell lets throw some dryads at them.
Need to hold a block of men up for a turn so i can multi charge next turn? dryads!
need some expendable unit to take a round of shooting or magic or as a speed bump? Dryads!
Dealing with scouts but dont want to waste a more important unit? DRYADS!!!!
catch the theme here?
I love my dryads and for 96 points a unit (size I dont even feel bad about sacrificing them to a much larger unit. Hell if they throw a few wounds on that unit even better
one of the best cost efficient units we have. S4 T4 A2 with a 5+ and Skirmish for 11 points?! thank you!
Well, they're 12 points.
But I agree entirely!
I always run mine in units of 8, and usually try to take at least 4. They're the reason I started WE to begin with, as I've said before.
They're really good, and I can count on them to hold their own against enemy core, and add to combined combats where they happen. Most importantly, they screen my squishy wardancers from magic and shooting. (even without their ward, t4 can really soak those fireballs)
Regarding branch nymphs, I have nice models, but no incentive to use them. They make the unit more expenseive, I rarely have those extra points. Also, if I want to try assassinating mages, their mage can hide in a challenge, which is annoying.
Though, if I have a branch-wraith I take that nymph no matter what. Reason being is that my nymph is a challenge chumper, and I want to have the extra "character" just so I can keep challenge chumping if I my dice go horrible.
Last edited by Gnomish.Id; March 21st, 2010 at 09:48. Reason: typo