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Alright, so we've heard the rumors, and there's a solid thread on 8th ed in the rumors section. So, things I've really picked up on. I'll start small then go big.
While on the whole I'm pretty miffed they dumbed down psych so much, it seems that straight combat res would be more beneficial to us. We don't outnumber so autobreaking is moot anyway.
Everything's going to be more random and dangerous to cast, so a major nerf to magic offense armies would help us out a bit. Hope it isn't too random though.
Essentially everything moves like fast cav now. We still skirmish and thus have a mobility advantage, but it has been mitigated somewhat.
Two ranks! yay! I'm actually entirely happy with this one; it just makes sense across the board. Also, it keeps our GG more compact, maneuverable, and ready to unload more close range S4 Death.
Here's what's really gotten to me.
Charging doesn't grant first strike (strictly initiative decides striking order)
casualties are removed from the back, so everything swings now, even if the guys in the same place were cut down earlier.
Great weapons always strike last, even when charging
Random charge distance bonus (+D3? +D6?)
two ranks fight
What all of this favors is massive regiments that are made to absorb casualties and keep slugging. Essentially, the exact opposite of wood elf fighting. Even though our initiative usually lets us strike first, it doesn't matter anymore considering everything is swinging back in large numbers. Annihilation seems to be the major close combat option now, not breaking, so combat seems strikingly less viable considering our vulnerable units that rely on kills to avoid attacks. This has been my biggest concern. It's a system that forces people to take damage, and as wood elves damage avoidance is our primary defence.
I've heard different things about combat, but it still sucks big time.
I think the 'charge doesn't grand an ASF' is something really stupid. How does running head first into an enemy does not grant you a ASF bonus?
About the all ranks fight thing, for what I heard the second rank could step up, but with some modifiers (-1 to hit or something like that). So that would mean that if the first rank is slain, then there would be 1 rank of modified attacks back...
I also hate the part that makes that we can no longer use the autobreak because of fear causing units. I used is several times to great extent with the dryads/ wild riders.
Reading all the threads I could find about the 8th edition I can only come to the same conclusion. The horde armies gain the advantage...
But with a bit of luck, WE gets a new armybook fast. Like just after the upcoming armybook (TK was it?), that would give us an advantage.
Hopefully WE will get some kind of compensatory Special Rules in the upcoming FAQ. I can,t for the life of me, imagine a reworking of the rules that failes to take the unique feel of WE into account. If all else fails, however, Eternal guard might finally be a useful unit. Either way, since rumor has it that we'll see new a FAQ for each army, I still have some small vestiges of hope left.
HMM..... Maybe they will bring out some new 7th ed Wood elves rules for movement, so we are not affected by anything negative?? also the ranks are just amazing =D! Just think of the little 5 wide 2 deep GG squads running all over the place =D=D. Really hope nothing drastic happens to movement, we really need that movement edge IMHO.
Not overly worried at the moment. Wood elves should get a new book soon enough after 8th is released to bring them into balance. We may be a bit behind the curve in the meantime though.
Looks like we may have to go up to bigger units. 15 wardancers, 20 dryads, eter.......nal........gua........rd (ouch that is hard to say) may be more the norm now. But we are the mighty wood elves. We will adapt and still kick a$$.
I am right 94% of the time, why worry about the other 3%.
Yeah, unless there are to many Woodies out there, and Citadel is trying to balance things out by throwing mud at us...
In any and every other case, we shall adept!
If same of the rumors are true Dryads are really going to eat it. Casualtys removed from the back+ fighting in two ranks+ not always strike first= a lot more dead dryads. I also wonder what the pluses for being a skirmishing unit will be if evreything moves like fast calvary. If they keep the skirmisher rules the way they are now, we will not be getting half as many atacks as others, and all the increased mobility from being skirmishers will be moot.
I would disagree, respectfully. Picture the opening scene of Lord of the Rings when the orcs rush the ranks of elves. The elves wait, hold the line, and cut down the orcs. Better training and faster weapons will out do a chaotic charge any day.I think the 'charge doesn't grand an ASF' is something really stupid. How does running head first into an enemy does not grant you a ASF bonus?
Last edited by Regnal; May 6th, 2010 at 04:48.
true, but now you are talking orcs vs elfs. I was talking elf vs elf (same huge lifespan filled with training, weapons that have the same kind of forging... etc.)
So try to picture that scene of Lord of the Rings, but swap the orcs for a regiment of wardancers. The moment the waiting elfs are charged by the wardancers and want to strike their blow, the wardancers use their momentum and swiftness of feet to swap the weight to their other foot. Thus evading the sword of the elf, no the wardancers are within striking distance and deal the first blow.
Now do you still believe that a head first charge of an wardancers regiment doesnt grant an ASF?