Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
With 8th ed upon us how are you all going to cope with loosing the ability to negate rank bonuses with our skirmishers and monsters. Only Glade Guard, Eternal Guard, Glade Riders, treekin, and Wild riders can now negate ranks, and even then they have to have a second full rank to do it.
Im a little at a loss, i got destroyed the other day while playing with the new 8th ed. At one point I even flanked a unit of Bret Knights with 18 Dryads and a Treeman, but they had enough knights that they still got their 3 ranks during combat res.
What are we to do, without throwing down $200 per unit?
wait for a new codex
Skirmishers could never negate ranks.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
I know that they can't, It just was weird that my treeman can't. And with all the big units that will be around in 8th i am trying to figure out how it go about making a good list. I tried using a large unit of 20 Dryads. I know we need to change our tactics for 8th, but it seems that having to go 2 ranks deep to negate ranks hurts us quite a bit as our units are so expensive. I know we have to wait an see how it all goes after the scare and hype dies down but i like to rant and stuff.
We could never negate ranks with skirmishers. Besides, negating ranks isn't as big of a deal anymore. Extra attacks + stepping up means more wounds on both sides, means ranks aren't as important. And even units that can break ranks can't negate the new steadfast rules. The point is now to take things that can hit hard, but also afford getting hit back. Dryads are still good because if they can lure an enemy into woods, they become stubborn and their enemy loses steadfast. Also using skirmishers for a screen against shooting is great, especially if the Dryads have some sort of cover as well, since your opponent won't have any easy shots. Wild Riders aren't worth their points anymore, and the classic cheap 8-man Dryad unit to fill out Core requirements is no more. Wardancers aren't really good picks either most of the time. Instead, Tree Kin are going to be our powerhouse unit of choice for most jobs. A unit of 6 Tree Kin gets 19 attacks at WS 4 S5, and they can take quite a beating too. With a Lore of Life spellweaver, we can keep the last model at 3 wounds, and if we get the right spell we can restore models as well. Treemen are great as well, especially with Lore of Life on a nearby spellweaver, just like Tree Kin. Infantry will be more common, and so Stomp and Thunderstomp will be useful. Also, it won't be that difficult to get a unit of Tree Kin in the flank of enemy units, if we position well. This edition requires lots of positional tactics on our part, but so did the last one- this one just has different tactics. Give it a few months and it'll be second nature, just like hiding in forests and point denial is in this edition.
Models that did not see play will start to see alot of play. Looking at Treekin and wildriders, and possibly glade riders. the game as changed and so must your compisition.
My list had a bit of everything, boyfriend is trying to get me to use more EG - but I shall resist!
Whlie it is necessary to re-write armylists to ensure legality in the composition, I refuse to alter my core army theme because suddenly a unit I used anyway "needs" to be larger.
Fantasy: Wood Elves, Dark Elves, Beastmen and Tomb Kings.
LotR: Misty Mountains and Rohan
Greedy more like it.
They did the same thing in 40k. Tanks were not a common commodity because they could be glanced to death by units on foot, and in 5th edition, tanks became resilient to the point of anything not in a vehicle is near useless. Foot slogging was the way to go in 4th, but in 5th it just gets you killed, so it forces people to buy as many $30+ vehicles as they can. Hell, Wave Serpents for Eldar are $42 and that's their basic transport.
It's the same for 8th edition. Bigger units are the way to go, and the expensive models became the best. Many of the units we may already own have dwindled, possibly becoming useless and now we have to buy our most monetarily expensive models to keep up. It's still to early to be definite, but that's how it's looking.
40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
Warmahordes: Legion of Everblight (Absylonia)
The only unit that we have to have now is going to be Tree Kin. Eternal Guard are better now, but not really necessary. Also, if you're going to go EG, I would go big- 30 some odd models, a Highborn with the Rhymer's Harp, a BSB with a common MR3 talisman. Alternately drop the EG and go for a Treeman Ancient as the second Lord (we can only really afford 2 at 3k, and we need a spellweaver imo). There's no way I've seen as yet to get around the need for Tree Kin, but I'm still exploring other possible lists. Maybe a fast cav list with lots of Glade Guard and Wild Riders could work? The point is we still don't know how everything will play out. Maybe our old lists, with a few alterations, will still be playable? I don't think so, but its too soon to be sure.