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Blocks of 5x2 Glade Guard seem to be the way to go in 8th, so how do we really take advantage of it? Before, we couldn't take to many units of GG because they got in each others way, but not so much anymore. So, what's the best way to take advantage of this? Do we spam blocks of GG, or do we instead take one big one?
What are the advantages of each? Which will serve us better in the new rules?
40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
Warmahordes: Legion of Everblight (Absylonia)
I usually had mine in 6x2 and just ran for the hills :3
Only use two units though so was much easier
Fantasy: Wood Elves, Dark Elves, Beastmen and Tomb Kings.
LotR: Misty Mountains and Rohan
5x2 is definately the way to go. This has a distinct advantage over big blocks because it spreads out your points, is more maneuverable and alows you to spread oiut your shooting when the situation demands it. Also i believe that every unit should now have a musician. Being able to reform then move normally and still fire is a massive advantage for us because we dont take movement penalties. Now that we have the ability to decrease our frontage and still get maximum shots we should see alot of people playing with more and more GG now that combat has almost completely been nerfed for us. This will also make it easier for us to make shooty death lanes for all the fools who move closer to us. the one thing that we must look out for is of course enemy shooting and, now more than ever enemy magic. With lore of beasts and life redone and much improved it might actually be worth taking a LvL 4 now and going a little magic heavy.
I indeed believe that 5x2 or 6x2 will be the way to go.
The small frontage makes them very manouvrable. Being able to turn 360 and still shoot without penalty's is pretty neat. Combine that with the 2 rows of shooters, and you have a fast compact army.
I think the way of the 8th ed is not so much to be able to bring the better list or army, It is the ability to change the tactics and adept to new events happening during the battle. Everything has become much more a game of luck then a game of wits. Magic can be unimanigibly strong, or it could be total crap. Charging is no longer a certainty... etc. So the ability to asses and act according to a situation is key. And compact shooting units are the way to get there.
I feel like it would be wise to have one 20-strong, 10x2 unit, supported by some smaller 5x2 units. This allows you to still have some nice, maneuverable firepower, with a very threatening 20 shots a turn from your bigger unit. My personal thoughts.
The thing is, if you field 2 units of 2x5 GG you still have your 20 shots a turn. But it comes with the benefit that you can decide to fire 10 arrows one way, and 10 the other or fire 20 arrows at one enemy. Also with 2 units, it will be a lot tougher for the enemy to get to CC since you can run away with one unit, while shooting with the other!
So again, I think small manoeuvrable units are key.
Personally the only 2500 list I can come up with that works well is one block of 30 (10*3) with stand an shoot banner and put my spellweaver with lore of life and wand of wych elm in there. Then 2 units of 4 treekin, a bsb how ever you want him and the rest is just 12 man glade guard blocks (6*2) I deploy at my edge and just move around and shoot you. All units have a musician that can.
Use life for +toughness/regeneration on the big block and if you can, heal a unit or something. Being able to take 20 shots when they charge you at strength 4 and then attack with 3 ranks of I:5 guys tends to finish off most units since you will of had multiply rounds of shooting before this.
Last edited by Lyzaru; July 9th, 2010 at 02:47.
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