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Right, i know that this should probably be in the painting section, but i thought, why not ask fellow woodelf collectors.
I have NO IDEA how to paint my army!
I have quite a vast army, and decided to choose a winter season theme. I have tried varying different combinations, and still cant choose one that i like.
I thought that i would stick with the white colours, with some greys, and an occasional hint of blue to break the white/pale up a bit.
Something like, bleached bone base, with a skull white drybrush/highlight, and then grey armor (When armour is available ) and possibly, runes and decorations in a midnight/ice blue.
I was wondering what you thought to this, (be honest) and if you had any suggestions or potentially better colour schemes?
Thanks in advance for your comments
I'm not very sure on how to do a winter theme, but I once pro painted an autumn theme and some friends of mine did a summer one.
If i remember correctly, the codex has some pics of the winter scheme. Maybe take it to your local GW and ask for 'em to work out the colours?
Also, have a scout around the web! There are interesting things to be found!
I tended to go for a more woody theme on my winter models.
Dusty browns like dried wood with grey and deep green accents (Evergreens are in the forest too! ) with more greyish lighting on characters and fabric. Overall it's not a cold scheme at all, the colours are relatively warm, but match a cold forest more than a snowy plain.
Shades of grey have the potential to be a stunning array of combined colours for a bright affect or a dull collaboration of monotonous shades.
One of the simplest ways to ensure reduction of dullness is: Tone.
True white/black are very rarely naturally occuring, even synthetically true white and black aren't easy to reproduce and only are appreciated by certain receptors within the eye. To please the eye easier and have an easier time producing the colours (though not necessarily mixing them) have an undertone colour.
You might pick a blue, a brown, a green or even a purple, other colours tend to only work well on deep, dark schemes, those four have the easiest potential for crisp greys.
Just a dot, a little dot to give a hint of colour, a suggestion of depth and just the mildest taste of flavour for a model, in with the colours you mix, doesn't even have to be in all of them, if you work from dark to light - lightening the palette as you move towards highlighting, a small dap of colour in the initial mix will carry through the material, not necessarily enough to stand out on a scale of OMGBLUEARMOUR but draws enough attention to the model that it's easier to see and appreciate the range of skill employed. Something plain greys are good at hiding when the basis of a scheme.
If you are using blue as accents, I suggest a warm brown, very minutely into the mix, brown is, overall, dark orange, which helps to make blue pop nicely without being showy. (Many artists put blues in skin tone for certain shades to make the face seem more alive and warm, they add more orange or brown shades to the tones in opposition to the blue ones to bring depth to the 2D application. Works on 3D models as well)
Fantasy: Wood Elves, Dark Elves, Beastmen and Tomb Kings.
LotR: Misty Mountains and Rohan
Thanks a lot! I'll have a scout on the web, and thanks for all the tips 8 people! Ill have a go at it!