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All i seem to be hearing about the eternal guard is that they arent worth there points and that they are mostly useless.
But why i ask?
If you look at them they can be stubborn, have ranks, will usually strike first and can have a fifty point magic banner and are still able to flee ( i count this because if you flee with something your opponent isnt expecting you to flee with you can set up counterattacks easily)
The way i would use them is in conjunction with a unit of 8 Dryads and some hammer unit. use the Dryads as a speedbump. place them in front of an enemy unit and dont move, except to let your archers get a shot. this should eventually annoy an opponent enough to charge them. Obviously the Dryads will lose and be destroyed. However if you opponent wishes to overrun you should have your EG there to get hit. That means that they are in combat but no blowsd are Dealt this turn. Your turn. Anvil unit in the flank. Charging combat res is negated and you now have 2 units in combat with ranks and flankeers.
Similarily you could just use your EG to hold up an enemy unit for a turn or 2 while you shoot the rest of his forces and move your treekin/treeman and other flankers into position. Toss the EG against the scary unit of Death that wont go down to shooting easily and you cant let get close to your lines too hold them 1-2 turns while you pick off the rest of his army and set up flank charges. The Eg sould either be Dead or minimised after his turn (assuming you charged) and by that time you ahould have flankers ready to hit no matter how he reforms or if he restrains or persues.
It just seems to me that any unit that has any amount of combat grinding ability in our fragile army can be extremely useful.
I know there have been alot of EG threads but once more thoughts, ideas, suggestions, reasoning?
You have to compare them to comprably costed infantry formations to really get an idea of how "competetive they are."
For the same points skaven can field a horde that generates the same damage ratio (around 4 wounds against t3 and a 5+ save) but they have 2x the wounds. So can mauraders, but with much higher strength and either a mark of nurgle or khorne. These will generally also be stubborn, due to steadfast rules, and the fact that they are hordes.
Comprable elven troops are cheaper (Dark Eleven Spearmen) and re-roll to hit (High Elven Spearmen and Dark Elven Spearmen). Comprable priced units of elite infantry, such as small units of Chaos Warriors/Chosen and/or Sword Masters of Hoath generate massive attacks at massive strength and often are more survivable (though not in the case of sword masters).
Sure, we can use Eternal Guard to try and play like other lists do, which is grind out. But we plain and simply suck at it. The way Wood Elves play needs to be different. As of now we have the ultimate shock troop, the treekin. Once you factor in the cost of a character to make the Eternal Guard unit stubborn, units of Eternal Guard and units of Treekin actually run at a comparable cost. And lets face it, with t5 and better saves, treekin will be better at soaking damage than Eternal Guard could ever hope to be.
To be competitive WE need to play to their strengths: the things they can do that no other army can. That's high BS (and often high strength) shooting, the best monstrous infantry unit in the game, and some very maneuverable troops. You're looking at lots of Glade Guard, Treekin, and some Dryads (which are still quite decent).
With our weaver and wand of Wych Elm, we can also hold our own in the magic phase against most lists.
Last edited by Gnomish.Id; July 27th, 2010 at 04:37.
Gameplay-wise, it is a variation. Fluff wise, it's very true to the army book.
The Elves themselves tend to harass and shoot, and the spirits lead brutal ambushes and assaults.
I'm fine with army gameplay evolving and changing, and I'm relieved that WE have so far remained distinct from the High and Dark Elven counterparts. Though, I certainly respect that not everyone is going to feel that way.
I used to run a relatively spirit free army back in 6th ed (didn't play 7th ed much). Got about 40 wardancers who are now redundent. Oh well learn and adapt I guess, won't be buying a new army any time soon anyhoot.
Gnomish said it all. Yes they suck.
I am right 94% of the time, why worry about the other 3%.
Look at it this way.
Do a comparison between a full unit of eternal guard and any of the cheaper horde infantry. You will see that eternal guard cannot hold their own against units costing over 100 points less. This is an elite (special) choice unit and it can hold against basic 4 - 6 point troops from other armies.
Like the others have said, they suck!
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