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I have the following issue.
I play with a spellweaver lvl 4 Lifelore as general but i hate it that i have to roll on the lore instead of knowing all of its spells. So it may happen that i end up not getting the spells that i want. Plus i notices, that he is not the toughest one and that ennemys tend to hunt him and he generally die's t2 or t3.
Now my question is would it be better to play a TM ancient with the +1 Dispell dice nettling and just rush for the ennemy mage or to keep my very fragil mage and protect him as good as i can.
Either option is viable. With the mage, make sure you give him a ward save. Keep him to the flanks if possible, and just try to stay out of charge ranges.
I am right 94% of the time, why worry about the other 3%.
Im here again to preach the great GAWD BOMB almighty lesson of the Treeman Ancient.
HE is facking awesome. I only use him right now in 8th edition with either these two builds. The only problem I have is when I play against dwarves, magical flaming cannons and bolt throwers make him dissapear, so make sure if you bring a treeman or 5 then you bring enough scouts and eagles to take out any warmachines.
The first one is awesome at killing everything and fighting monsters and fighting dragon ridden characters.the second one is for against magical armies. He finds the unit with the other spellcaster in it, attacks it, smashes it, and helps dispell magic.
Thx, i think i will try some games with an TM ancient to see how it goes.
My (regular) treemen are dying in 8th, though that's only maybe 3 games. I let the weaver linger back, hang out in archers, and give him wand of wych elm and elynett's brooch so that he doesn't panic off. Been fine so far, but only limited number of games. I will try not taking Treemen next time as any magical attack or flaming attack does them in so fast.
The problem with people is that if one wants to bring a treeman, than with the high points cost of him one will usualy feel un-adaquet in other areas of his or hers list.
If you want the treeman then you have to protect him, which means lots of points going into warmachine hunters. small units of 5-6 scouts or a couple eagles or both do really fine. Its give or take and if you do only one or the other than the list is lacking.
I never leave home without lots of warmachine hunters and treemen and treekin, and Im winning a lot of games, because warmachine heavy armies fall to me and horde armies fall to the treekin and treemen, and that only leaves magic and that is easly dispelled by the auto free dice from the storms of magic.
just balance your list out to help the treeman survive and he will do wonders for you.
I have to agree with Lessly, dispelling 2-12 powerdice and +4 to the casting roll, with 1-6 dispeldice. Your opponent has to roll low for him not to get at least one spell off, the best possible you could attain would be him rolling a 1 and something else, then you'd have the same amount of dice, but he'd have +4 to his casting roll.
That means Sir Isaac Newton is the deadliest-son-of-a-bitch in space!
guys common, i wasnt saying that my dice were going to control the magic phase, just help immensly.
The TreeMan Ancient is good for unit breaking and fighting dragon characters, cause lets face it, if the other player is playing an extremely aggresive army, then no amount of magic in 8th edtion is going to stop them fast enough before they get to your lines.