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Hello everyone, seeing as I am new to these boards and (mostly) Warhammer as well, I hope some of you can guide me in the right direction.
I have a few paints and models from way back (HE and DE) but I never really got around to doing any real battle. Meanwhile, some of my friends decided to start/re-start playing, and I wanted to join in on the fun this time around.
After looking over the armies, I have decided that Wood Elves are likely the army which fit my style. Both appearance- and tactics-wise they appeal to me.
UPDATE - New List:
Lord - 250 - 25%
Level 4 SpellWeaver
- No items
Hero - 115 - 11,5%
- Cluster of Radiants
- Annoyance of Netlings
Core - 478 - 47,8%
- Branch Nymph
12 Glade Guards - 144
- Standard Bearer
12 Glade Guards - 144
- Standard Bearer
- Banner of Eternal Flame
Special - 156 - 15,6%
6 Wild Riders
- Musician - 0
Total: 156 - 15,6
Grand Total: 999
The army list is now updated, and I opted to remove the Wardancers and Waywatchers along with the eagles.
It is now quite a bit less "shooty" and Dryads/Wild Riders have been added for handling CC.
I'm greatly considering a switch of the 4th Level SpellWeaver, in favor of some Treekins - probably 3.
The only problem would be that I'd be quite low on dispel-options, unless I upgrade the Branchwraith to a 1st level wizard for +50.
Meaning - I'm considering the following:
- Spellweaver ( +250 )
+ 3x Treekin ( -195 )
+ 1st level Branchwraith ( -50 )
Leaving me with +5 points in total.
On a sidenote, although related, if anyone has had success with painting their Wood Elves in a "Winter-y" theme (gray, white, light-blue) and would be willing to give a few pointers would be greatly appreciated.
I hope I, with my limited painter experience, will be able to create a winter-feel which looks somewhat decent.
Sorry for asking so much of you all during my first post, but I felt I needed a few pointers after some of the 8th edition nerfs I've been reading about.
Last edited by Aerilith; October 5th, 2010 at 09:06.
Hi Aerilith, welcome to the boards. I'm a new wood elf player myself but from what I've read and seen I hope I can give a few pointers. Now in 8th edition, larger blocks are more viable due to fighting in 2 ranks. Maybe look at combining your glade guard into 2 blocks of 15 or even one of 20 and one of 10? If for any reason they get stuck in combat at least you'll have a few extra attacks this way. As for your highborn/noble I'd make him shooty as well. It seems your very focused on the shooting phase. Maybe give him the Hail of Doom Arrow magic item and/or the Pagent of Shikes spite.
Aso for painting a winter theme, good choice. I'm also doing a winter theme. I'm using mostly grey paints then using asurman blue washes. Haven't posted pics yet but when I do I'll let you know. Also try looking through the colour schemes sticky thread. That may give you some ideas.
Good luck and I hope this helps!
Thank you for the advice, and the warm welcome, I hope to become a regular around here.
The main reasons for focusing on shooting are all the changes affecting Wardancers and Dryads, I'm not sure if it's really as crippling as made out to be.
To be perfectly honest, I think Wardancers would probably be my favorite unit, and I'd love to have a few squads in my army. The thing is, without much play-experience it's hard to tell exactly how affected we will be.
I love the mobility of Wood Elves, and I'd hate to have to rely on treekins as my main force.
I went browsing the forums for a few days before registering, and I also stumbled upon Cyric the Mad and his astonishing winter-elves in the color scheme thread. This was partly what inspired me to follow through with a winter-theme.
Once you've finished up your paint and get a few pictures, please do notify me, it'd be great to see how they turn out.
How much experience do you have with painting?
If you don't mind my asking, which way are you hoping to go with your army?
I would imagine an archer-heavy army would have a hard time against tougher enemies. I might need to throw in some treekins after all :/
you're missing the most awesome thing on all the wood elves. The walking trees of the army.
You can make an amazing army with just forest spirits.
Also you might want to invest in cavalry.
To be honest the rules changes are most likely to be more crippling to those of us who have been playing with the older rules and the same army.
As fresh eyes on it, you don't get the major drawback of "THEY USED TO DO THIS!" in your mind when you'r thinking of your next move, or inadverdently doing something daft because "But they've got... oh wait, not anymore."
There's a poll at the top of the forum asking what theme your army is painted, if you have a browse some proud generals have put up their armies. The bluey winter theme is popularly asked about on here. Also search in this forum for 'winter' and see what pops up, there are a few painting tid-bits on it from the ages.
Fantasy: Wood Elves, Dark Elves, Beastmen and Tomb Kings.
LotR: Misty Mountains and Rohan
I'm heading towards blocks of archers. As wood elves, I think we need to dominate this phase. With the new rules magic is very unpredictable so I believe you have to be a brave general to invest a lot of points in that phase alone. Having said that, spellsingers are a must, even if it's for magical defense only.
I'm going to have a couple of large blocks of wardancers and dryads who will be supported by waywatcher units. A couple of warhawk riders are thrown in to harass war machines and get off some rear charges once the wardancers and dryads are in combat.
This is te 1500 point list I'm working towards:
Wood Elves (1500 points)
Spellweaver, level 4 Wizard, Divination Orb, Wand of the Wych Elm. * *330
Noble, Hail of Doom Arrow, Alter Kindred, light armor. * *132
Noble, Arcane Bodkins, light armor. * *102
16x Glade Guard. * *192
16x Glade Guard. * *192
15x Dryads. * *180
6x Wardancers, bladesinger. * *122
3x Warhawk Riders. * *120
5x Waywatchers. * *120
Hello! im kind of new to woodelfs myself, but what i miss in that army is a unit that can hold the ground against attacks before the wardancers and dryads comes to help... But go ahead and try it out =)
Being wood elves, we are a mobile force. We should only be getting into combats that will likely last 1 turn only. That's why we rely on the movement and shooting phases. Dryads from what I've seen can hold their own but don't expect minimal losses in combat.
I imagine the two main tactics related to close combat situations are something like:
- Throw in treekins and support-flank with dryads/wardancers and obviously archers.
- Weaken units with archers, and follow up with dryads/wardancers.
I've been working on a new list last night, and I will be updating the thread once I get home.
It includes a 4th level Spellweaver - I'm considering switching it to a Spellsinger and a few treekins instead.
250 pts in a 1000 pt army might be a bit rough for getting a semi-random spellcaster