Forest Strider rule - Warhammer 40K Fantasy
 

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    Forest Strider rule

    Are wood elves affected by all of the new rules for Forests?
    E.g Wildwood, bloodforest attacking troops etc

    Is the forest strider rule a usless one? The only benefit I can see that it gives is for Wood Elf cavalry when marching and charging.

    Reading the rules it looks as if any model can move through a forest without penalty...only cavalry, monstrous cavalry and chariots affected when marching charging.

    Why is the army called WOOD elves...why not just elves


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    Senior Member AJ200's Avatar
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    My main 'woodsie' trick is to just lure all your enemy into woods then treesing and strangle roots them to death with multiple treemen. I think we will get new 'woodsie' rules when we get a new book.
    - Wood Elves + Orcs & Goblins since 2009 -

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    Son of LO ikbuh's Avatar
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    The thing is, you don't need to worry about all of the woods, and you can choose not to enter the terrain after you find out what it is as long as you're controlling your movement. Some of the woods are only beneficial to us, while others are decidedly bad for anyone.

    Abyssal Woods: Good. We cause fear, which means we are also immune to fear. Can't argue with that.

    Blood Forest: Double Edged Sword. Good because it gives us something to try and move our enemies into and it doesn't directly harm us. However, it does paint a giant target for the enemy mages for any unit in there. It also become very interesting with tree singing as it may actually put enemy units into woods for us as it only say it avoids other terrain. So with a lucky tree singing roll, you could get a blood forest to land on another unit, then chomp them up with another treesinging from a TM or even hit them with any other spell and then you cause even more damage.

    Fungus Forest: Probably best to avoid, but it gives your opponent something to avoid as well meaning you can control where they go that much better.

    Venom Thicket: This is honestly your best friend. Why? It gives all of our low S models poison, makes our skirmishers stubborn while removing steadfast from the enemy, and there is absolutely no penalty for us. Why? The downside to this forest is anyone moving through it has to take a dangerous terrain test, but since we all have the Forest Strider rule, we don't care.

    Wild Wood: Avoid this horrible piece of terrain, or better yet, sick it on the enemy.

    Hopefully if we ever get a new army book (lol) we'll have our own table, or something because it's ridiculous right now. Really, there's nothing like having to change your whole strategy because your home is trying to eat you.
    40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
    Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
    Warmahordes: Legion of Everblight (Absylonia)

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