Lore of beasts...is beastly. - Warhammer 40K Fantasy

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  1. #1
    Senior Member slann-o-engine-eo's Avatar
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    Jun 2009
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    Lore of beasts...is beastly.

    Ive been playing a ton of fantasy as of late. Ive been switching between lore of life and lore of beasts to see which is better. Beasts im starting to think is a lot better.

    It has boosts in it to keep our characters alive, the signature spell is an awesome buff for all units we have including our glade guard and wardancers and make our treekin a unit of treemen.

    The amber spear give us something to blast off steam tanks and monsters and dragon characters and the flock spell gives us something to pick off warmachines and other smaller units with.

    The curse spell is another awesome combat buff to keep our units alive and allow us some better combat

    Last but not least I keep turning into a great fire dragon and wiping units of the board with him all by myself. For a casting cost of 20 I am ( the wood elves player) summoning a dragon and wiping units.

    I am comparing this all to life and the only difference between life and beasts is that beasts is highly offensive while the life lore is defensive. I am only saying that beasts is better because I find that if im not extremely offensive with my wood elves I lose, but with coming of 8th edition I have hardly lost at all with wood elves.

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  3. #2
    Join Date
    Feb 2010
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    i definatelly hva to try that out sometime. The best thing would be if you could have life on the spell singers.

    Just think about an army with a beast weaver boosting our troops and destroying things while the spellsinger heals our multiwound troops like treeman and kin.

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