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Can someone just explain in detail why and how to use one properly in a game. What type of standard do i chose? How many points of magic standard should i incorporate? I guess i just dont understand the benefit quite yet since i am new to the game. Any help would be great.
One of the main reasons for using a BSB is for the re-roll if a break test is failed. This helps your unit to hold its ground after losing a combat round.
I hope this helps answer the "why" part of your question. Others that are more qualified will be able to answer the rest of your questions.
I should be more specific...I have wood elves and I am wondering what magic standard to make it? also, i got into a discussion about BSB in warhammer fantasy. I thought they all could not carry magical weapons or a shield if they were a BSB. Is that just for wood elves or for all armies in warhammer? Thanks again,
Many Wood Elf players equip their BSB with the banner that allows the unit to always perform a "stand and shoot" order when being charged even if the charging unit is too close to allow a "stand and shoot" order under the basic rules.
The BSB with this banner is usually placed in a unit of twenty Glade Guards. With the Springtide Banner (I think that's the name of it, I don't have my army book with me), you are able to get one last shot on the enemy unit before the ensuing close combat.
So, with the BSB holding a Springtide banner and attached to a unit of 20 Glade Guards, you will be able roll dice for twenty str 4 shots with 4+ to hit.
Never give your BSB a magical banner. Give him magic items that help keep him alive. The sprintide banner goes on the unit standard bearer in a glade guard unit. The reason for having a BSB is to allow rerolls to all leadership tests. You want to keep him near the combats if possible. I usually try to run him in a small unit of wardancers that follow along behind. Or put in glade guard if that is the only option.
I am right 94% of the time, why worry about the other 3%.
Pretty much what Sirkently said. the Heavy armor with the 4+ ward is generally your best option for the BSB, which just fills his magical item points. Wardancers really do make for fantastic body guards for your BSB/Weaver and worst coems to worst you can run into the trees and make your opponent think twice about charging stubborn wardancers =P
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