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So, I just had a soul crushing defeat against Lizardmend that was so painful I actually threw and obliterated a (thankfully unpainted) glade guard. Ignoreing the fact that I always rolled high when I needed low and low when I needed high, I really felt the weight of how old our codex is and how unplayable it is unless you run treekin (something I just straight can not afford right now at $22.25 per model) and I'm not even talking competitively, but just in a normal game.
The game was 1850.
I had a Beastweaver Wych Elm and Preservation, a level 2 singer with caligator for double singing, 8 wardancers (all of the above in my 6" woods), a scout noble with HoDA, 8 dryads with a Wraith/Radiants, and 8 Wardancers.
He had a unit of 40 lizards, 10 chameleon skinks, 10 cold one riders, and a Life Slaan with temple guard.
The game started out decently. He finished deploying first, but I got first turn. I double moved some trees to block his Cold ones, took out 6 of his lizards (HoDA took three, two units of GG took three) and managed to get the curse on them as well. Then I had two units of GG turn to face his skinks that scouted next to me and despite getting a bunch hits, even at -2, I only managed to cause 2 wounds (S4 on T3 nonetheless). All in all, I'd say the turn was pretty successful, though I wish the HoDA did a little more. The following turn, He choses not to move his lizards because of the curse, I succesfully routed his Knights, though I failed to dispell anything because of the stupid ability to add a die to all of his spell casts. By the way, he rolled 1s for winds and a 6 on his channel, which meant he could cast three spells on two dice to my pool of 2, casting Throne, Stoneskin on the Colds, and Regrowth on his lizards. His skinks then took out 6 of my GGs and I pass moral. Not to bad, but Slaan are just frustrating.
This is where things start to go down hill. His knights were well within charge range for my dryads (12" average of 2d6 is 7), I would hit his flank AND I would be mostly within a woods. Then I would dispel Stoneskin and cast wildform on the dryads (S/T5 Dryads are awesome) and at the very least I would hold them up, but I could put some hurt on them in the process, possibly break them. Here's what really happened. I rolled a 5 putting me mostly outside of the woods (Where he could then wheel and hit me instead), I rolled a 7 for the dispel for Stoneskin (yes, on the REROLL), but I at least managed to get rid of Throne. With my dryads being partially in the woods, I couldn't sing them anymore and my Casters were in danger of being charged so I managed to get two sings off on a single die each (I was working with 10 dice to his 5. I rolled 5+4 and channeled one) getting away, but my curse on the Knights was dispelled by one. To make matters worse, 14 shots on the skinks and no wounds anywhere else.
His turn he wheels to hit my dryads and does (T8 Cold ones), skinks go to finish off my 4 GGs (managed 3 and I rolled double 1s, what a shocker), his irresistibles a dwellers on some GG killing 4, though his slaan kills 4 Temples (two 1s on a S10 hit on 6) and actually takes a wound despite a 2+ ward save. His Cold ones kill a single dryad, My wraith and his champ whiff on everything and he wins combat by 4 (Charge, Banner, Kill, rank) and I fail leadership. The good news is he doesn't catch me, the bad news is I am now within range of his banner, which causes stupidity on my casters. This is where the game ends. I roll a 10 for my stupidity, sending my whole unit out of their woods and into charge range of his 37 lizards and slaan. That's where I called the game. Up until that point, I was recoverable. I was planning on launching a S10 bolt into the flank of his Cold Ones, Cursing the block of Lizards, moving to finish off the cold ones, ect. However, I once again rolled just bad enough to loose me the game.
It was just... depressing. The beastweaver really backs up a shooty list and the level 2 singer was absolutely amazing, but the Dryads failed hard because of how skirmishing works, and my shooting just couldn't cut it. The fact that $22 models are REQUIRED is just depressing to me. Yes, I know they're good, but it was nice thinking I could get along without them, but even in friendly games I can't even play. I really hope it's just lizardmen, but it's seeming less and less the case anymore.
Anyway, the only positive thing I have pulled out of this is that a level 2 Treesinger with a Caligator's Staff is still awesome. It's fairly cheap at 150 points, it gives you a secondary dispel/channel, and can give you some goodies like Regeneration, which I had, but sadly wasn't in a position to use.
Please... give me back some hope... It's times like this that make me want to finish my daemons and just win at everything forever.
40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
Warmahordes: Legion of Everblight (Absylonia)
you're just the latest victum of the dice gods. Your army seemed well constructed, and i think would have stood a decent chance had you rolled statistically. But if it makes you feel any better I'll share (what little i remember) about a time back in 7th when I had just as much bad luck.
It was a game of Demons vs. my High elves. I had some dragon princes, sword masters, the works. He had nothing but core units. One block of each of the 4 factions. The long and short of it, is that I couldn't pass a fear check to save my life. He charges my center line, and i fail fear and run. I get away, but that's not the end of the story. my turn comes, and I try to charge into the flank with my dragon princes. Misjudged the distance every so slightly (we're talkign less than half an inch here...) and stop at a wierd angle. His next turn, he charges my dragon princes, from the far side, which would have been a flank charge, had I passed fear. I ran again, right into his other block and was instantly destroyed. He also re-charged my center swordmasters, who had rallied by the way, only for them to fail fear and run off the board, with my prince. The game was over at the top of turn 3, as over half my army was destoryed without even seeing combat.
I wasn't the happiest guy in the world, but i was able to restrain myself from throwing models all over the place. We laughed about it afterwards, and he told me he had no intentions of winning. He thought I'd steam roll him. I agreed. Those particular dragon princes haven't seen the battlefeild since. some of my other Dragon princes have, but those 6 models have not left the shelf, and likely won't for a while. I refused to use them because they were cowards (running away from furries), and now I just refuse to use them cause cav sucks in 8th.
Long story short, don't let it get you down. It happens to everyone. Next time you play that guy, just hope he brings another slaan. run up and nail him with a powerscroll'ed dwellers. You'll take out a few temple guard, but that slaan is pretty much screwed. even if you lose the mage, or the game even, you'll have your vengence.
Woodelves are definitely not broken, but our 'good list' has no room for options, which is a pain. This is because many of our units/items/spells don't work as intended in 8th. I have had nothing but wins and draws in 8th the key to it has always been 'protect your glade guard'. They are our 25% cannon, pick low toughness targets early and try to priorotise attacks against immediate threats, cut down the enemies' options and control the game.
We do need a new codex to make some units viable, yea.
- Wood Elves + Orcs & Goblins since 2009 -
I played an old WE list the other day vs O&G... If I recall correctly it was a 2000pts game. And as you said, WE leaves no room for repairing I could however win the game by controlling the movement phase.
Still If I had played against the same list with my LM I would have crushed my opponent. So I think WE needs a new armybook, our abilities arent what they where intended to be and most of our units are mere pointsinks.
Still if played exactly as how a list is planned then there is the change of victory still