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I've been playing 40k for several years now, and am looking for a new challenge in Fantasy. I have a basic understanding of the rules, but have yet to play a game. In 40K I play Dark Eldar and Chaos. I have always preferred Dark Eldar because of their speed and the challenge involved in playing them. Hard hitting, fragile armies are more fun for me, which is one of the reasons I have become interested in starting up Wood Elves.
I would appreciate it if you could tell me a little bit about the Wood Elves, their play styles, and if you feel that this is a good army for me to start up. Thank you for all your help.
First of all i'de like to say good job for taking an interest in Fantasy.
Wood elves are known for thier speed, harrassment and tactical edge, but unfortunately since 8th edition was released our sethayla list has become compromised. We can no longer reliably bait with our fast cavalry and warhawks, and our wild riders can no longer break units on the charge. Also Our benefits when it comes to moving through terrain pieces has been nerfed. Our units are for the most part grosely overcosted as well.
The good news is we can still be competitive with the use of treekin treemen and gladeguard. But sadly, our days of moneuverability and multiple charges is over.
I would suggest asrai.org if your still interested in collecting wood elves. If not the Dark Elves may be able to satisfy your lust to play a more unforgiving army while still being speedy, maneuverable, and competitive.
Short answer: i wouldnt suggest wood elves to any new warhammer player until they are updated. Good luck.
I entirely agree with Cexual-Healin. If your willing to wait a year or so (at least) for an 8th edition update and are content with havingnice looking models then go ahead, but if you want to play an army where all the components still work then you may be best looking elsewhere.
WE along with (to a slightly lesser extent) Beastmen, was an army designed in late 6th early 7th ed to take full advantage of all the fast and mobile rules in the rule book. Many of these rules in 8th ed have been altered to the point that the army can no longer play to most of its strengths but still maintains its weaknesses of low toughness, low armour,and high pts per model, with the most expensive basic elves of any of the 3 elven races.
As pointed out there is still some stregnth by using forest spirits like treemen and treekin,which are immensly tough and can put out some good damage, especialy with Stomp and thunderstomp, but there ward saves are of no use against magical attacks and there low Initiative makes them target for spells which exploit thier weaknesses, including flamming spells which cause multiple wounds to them due to theier flamable nature.
One of the other Elf races i think would be a better choice. High elves are certainly my choice. Having Always Strike First makes your elite units like White Lions and Sword Masters increadably hard hitting with thier great weapons as being elves they also posses like all elves a high Initiative, and spells from Lores of magic in the basic rule book can boost your units to make up for thier weaknesses. There general high costs mean that if you do not use your units effectively you will pay a high price, and you will in most cases be outnumbered to begin with.
Dark Elves are the cheap choice. As fragile as both other elf races but you can afford to throw away the odd unit if you need and can effectivly build hord units of spearmen and crossbowmen. The dark elves strength is in fielding oddball units like the hydra, shades, assasins, and corsiars, units that are individualy capable of turning games on thier head whilst all the time maintianing some equaly stong infantry, all of which have the Hatred special rule giving a huge advantage in the first round of combat. Like all elves though they are weak, and so prolonged combat against a unit that simply wont dissapere like Chaos Warriors blocks or unbreakable units can see them over run if not supported quickly.
Hope this helps a little.
Although wood elves are very hard to play with if u are looking for a fun army that requires alot of tactical thinking to win then wood elves are a good choice
8th ed is all about points denial so most armies run huge blocks of infantry however wood elves can not do this and we most certainly can not take these hordes head on or even flank them with cav
So what is an elf to do, well there isnt much to do but run and running is what we do best
Instead of going for the giant blocks of infantry pick up points else where (war machines, lone cavalry units, small units of archers, lords and hero's etc) and just run if u get charged
Use lots of glade riders, 2 treemen, a level 4, battle standard bearer, way watchers, dryads and a treeman ancient and any other points on glade guard
Most people use treekin but i personally think they are useless
Take small units of dryads and deploy them in forests, then have ur glade riders infront of them: if u get charged u flee through ur drayds which are stubborn in forrests so shld hold the enemy up
Try to create gaps in the enemy lines with fleeing etc and then get through them with ur glade riders
Once ur dryads have died use ur treemen and treeman ancient to run in and hold up the big blocks of guys
Then pick off the enemy warmachines etc with ur glade guard
U cant beat the enemy infantry so dont even try all u can do is hold them up with ur treemen
This is the only viable tactic but is very hard to pull of succesfully
but if u want a challange then wood elves are the amy for u
If you decide not to go down the Wood elf route, have you thought about the rat-kin?
Skaven can be hard hitting but are intrinsically fragile when things go wrong - they can be both a joy and a pain to play.
And there's always the greenskins. Very unpredictable and always a laugh - you can virtually play a game with yourself with those guys.
Well, ive been playing Wood elves for some time now.
And i must second what is stated above. The manoeuvrability and strong points of the Wood Elves have been undermined by the current edition.
But, I also want to state that playing WE isnt a bad choice. We might have lost the movement part, but we are still very strong when it comes to shooting. Most of my enemies dont make it across the table unscathed. And when they arrive, they are met only by dryads and the like.
The thing is that WE are not an army that is good as a starter army. You will not win any tournaments with them if you just start playing. But they are very rewarding, the curve is steep, but once you get the hang of it they are a great army to command!
So I do want to recommend WE. Maybe see if someone at your GW plays them so you can play test them...
If you are no longer interested in WE, then indeed Dark elves might be a good option.
Thank you all for your Input. Since I have been playing Dark Eldar for a very long time, I am all too familiar with the effects of rule changes on an army, and rather enjoy playing an army that nearly everyone else has abandoned. After looking around the forum and reading their fluff, I think I am going to settle on Wood Elves. Time isn't much of an issue for me as I plan to collect them extremely slowly. Maybe by the time I have a decent sized force they will have come out with a new Army Book for them. Thank you all for your help!