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  1. #1
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    Highborn Options!

    So I know most of us greatly prefer the Lifeweaver with a wand of wych elm, but lately I've been messing around with possible Highborn options. Some cheaper ones allow for a spellweaver simultaneously, but depending on your point allotment, others do not. Generally I play at 2250, but lord allowance doesn't change THAT much from 2000-2500 so similar thinking we'll say applies for ease of discussion.

    Few options I'd like to put forth and get your opinions on equipping, usability, and opportunity cost/alternatives. I generally stick with either Talisman of Protection or Armor of Destiny as a core rule.

    Since I'm working on a custom model and I like the idea...

    1.) Highborn on Forest Dragon!!!
    Plain and simple, hes just fun, but of course is one helluva target and leaves magic defense to spellsingers/branchwraiths
    Other tricksters shard? AoN? Can smack this guy into just about anything with great maneuverability.

    2.) Wild Rider Highborn on Great Stag

    Also fun to roll around with his posse of wild riders and slam into enemies. Probably can't take a spellweaver here either though.
    Dawnspear? Protecting wild riders from those now annoying responses is a must do if you plan of having them live.

    3.) Highborn Archer
    I looked over the books/errata and couldn't find a reason why this wouldn't work - I'm sure it's been discussed

    Bow of Loren
    Arcane Bodkins

    Waywatchers want their jobs back, I know. Cheap flavor of ranged death. Can still use a Spellweaver.


    4.) Alter Highborn ? Seems neat but quite fitting that like his kindred would describe, sort of a misfit in both 7th and 8th for different reasons.
    5.) Wardancer Highborn - Love those blades of Loec .. and dancing.
    6.) In with some eternal guard and a fancy sword? Might even think about a dawnspear here.

    Agree, add, critic, flame - POST IT!


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  3. #2
    Firefly Skarsgard's Avatar
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    The trouble with all the highborn builds is survivability. A lot of the time they come to the same points as a treeman so you may as well take it.

    I think the Highborn base cost is way too high and not being able to get a decent save is quite annoying. Noble can have some decent builds but even then most of our characters are rediculously overpriced for 8th Ed.

    Put it this way, having a 230pt lord to dish out some damage and maybe protect some wildriders is not as good as having another unit of wildriders for those 230pts.
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  5. #3
    King of the Burning Sands Backdraft005's Avatar
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    What Skarsgard said. I would only take a Highborn past 2k points.

    Further more, I'd just play another army to be honest. That's why I have two armies for 40k and Fantasy, because they take time update. TK and WE for me. I do miss my WE though.

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    Senior Member AJ200's Avatar
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    Forest Dragon ALL the way for me.

    Spear, LA, Shield, Eternal Kindred (for 5+Armour that stacks with LA and shield and Mount to become 2+), AoN, Stone of crystal mere for 3+ on Dragon and Rider, Other Tricksters Shard (for the f'kers to reroll those demon saves!).

    With the New Storm of Magoic Gear.. I am toying with Giving him Windcatchers instead of Other Tricksters using the SoM points.

    - AJ -
    - Wood Elves + Orcs & Goblins since 2009 -

  7. #5
    Senior Member slann-o-engine-eo's Avatar
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    The only way I run him now is on a dragon when I play 3000 points, and I equip him with lots of combat gear and annoyance of netlings.

    If I do play him in lower points, I run him on the back of an eagle with some shooty upgrades, but only when I feel like playing the you cant touch me game with lots of glade riders and warhawk riders and eagles.

    Sadly, A Spellweaver with lore of life can put out more damage now with dwellers below than the highborn ever could, and in larger games the Treeman Ancient will stay alive for way longer than the dragon highborn ever will. The reason the Treeman ancient will stay alive longer is because he is on the same target priority list as your treekin and other treeman and he has a better save than the dragon highborn. The dragon highborn just sticks out way too much and doesnt have a very good armor save or wardsave.


    And one more thing, you can run a Level 4 spellweaver with a dispell scroll, and a Treeman Ancient with a sprite upgrade, for practically the same price as a highborn on a dragon with good equipment

  8. #6
    Ogre Tyrant waddywoos's Avatar
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    I'm currently taking a naked LV4 spellweaver and a highborn with annoyance of netlings, the brooch, light armour, great weapon and hail of doom arrow to stick with a 26 man eternal guard unit and BSB at 2000 points.

    I say i'm taking it... I have it all built and half painted but not had the chance for a game with Wood Elves yet Just been playing with lists really.
    Last edited by waddywoos; August 14th, 2011 at 08:36. Reason: spelling
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    I have not played with it yet but I want to run a big block of eternal guard and a highborn w/ dawnspear, dragonhelm, fimbulwinter shard, annoyance of netlings, potion of foolhardiness. light armor. And I would take a beast caster and try to get the curse spell if my highborn wounds someone and get the spell off on the same turn they will be needing 6's to hit and if they are ws2 they cant even hit me. I know its not good but its a combo i have really never seen before and I love eternal guard blocks.

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    Ogre Tyrant waddywoos's Avatar
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    Quote Originally Posted by Mr_Cook View Post
    And I would take a beast caster and try to get the curse spell if my highborn wounds someone and get the spell off on the same turn they will be needing 6's to hit and if they are ws2 they cant even hit me. I know its not good but its a combo i have really never seen before and I love eternal guard blocks.
    Consider a Lore of Life caster with eternal guard. Having played 10 or so games with a black of 30 eternal guard I've found that getting off throne of vines and then bringing them back to life and giving them toughness 7 is very useful, and makes them kill most things. They're a fragile combat unit that needs help, but are very resilient and can anchor a battle line for your more mobile units to move around if you give them the right buffs.

    Without the buffs eternal guard die too easily and don't kill enough for the damage they take to be worth it.
    'War does not determine who is right, only who is left'
    I am President of the Brunel University wargames society - PM me if interested.

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