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My doubles partner is going with an offensive ogre list and I need to write a 1250 list to compliment it. The trouble is apart from him taking a thundertusk I'm not sure what else he's taking so some advise on good wood elf/ogre combo's would be good.
from the small amount i know about woodies it would be that they win the movement game, i suggest that u take fast units for close combat; dryads. wardancers, maybe even glade riders, as well as the essentials (glade guard, spellcasters). anyway my point is that the ogres are gonna me holding up enemy units in combat a while and will probably be taking the enemy head on due to there brute strength , so while they are locked in combat u use your maneuverability to rake up all the flank charges. better combat res and if i am right it denies ranks
i might add that this may not be completely helpful (or "right") considering my noobness - lightning
Unless you know your partner is taking a butcher or fire belly for some magic i would start with a Mage, lore of life.
I wouldnt worry too much about having fast movement, the thing that most people forget about ogres, is that they are movement 6! That is very fast when it comes to infantry. I also wouldnt worry too much about taking large things like a sneeky treeman. I did that in a doubles GT (bk in te day when WE were top tier) and it worked very well, but with ogres on your side i would go for more troops.
Way watchers or a uint of scouts i think you should start with. They will be instrumental at dealing with war machine crews who will be aiming at the thundertusk. If you save the thundertusk from cannons then you have half won the battle. Hawks or eagle might be useful in order to also get into war machines quickly.
Dryads (although they have skirmish) deal out alot of WS4 S4 attacks with a ward to boot, so i would take at least one nice unit of these guys. I would also be tempted with either a large unit of Gladeguard, maybe about 14+. Just to sit back and so you can take some scouts.
Any points left i might chuck in an alter kindred hero, once again for war machines, or even taking a lord lvl mage just to dominate with Lo Life.
I would stick away from expensive units though. The Ogres are pretty much taking the role of your elite units, so you should try and make up numbers. You can expect him if he has any sense to be taking 2 large blocks of ogres, with the shardtusk, and probably a tyrant riding it (cant be sure off the top of my head, i have the ogre book but didnt get that far into it). He migh have a uint of gnoblers but i dont see why he would when he needs to get as many ogres in s small a point limit.
The one thing i will say, is that when writing doubles lists you should realy be together. The best lists will come about that way as you can see what you need to take to support your partner and vice verca.
To sum up. Stock up on Core units. Get some scouts/waywatchers to deal with war machines. If you dont think scouts/waywatchers will be able to do that task take some hawks/eagle/alter kindred (last not recomended due to points) to suit that role. Big units of dryads will be amazing if you can get them in someones flank, much better than cavalry, and more survivable and cheaper than war dancers.
A BIG factor will be to also take into account the senarios you will be playing. I doubt it will be all pitched battle.
its one pitched battle, one watchtower and one blood and glory.
Glade Riders are never a good idea. Think of Ogres as a having a whole army of treekin backing you up. My main opponent is usually ogres. He'll be getting into combat and he'll be hitting like a truck, take units that compliment that. Dryads fill this role amazingly when they hit a flank, but at the same time, you may want to consider something with disruption because ogres generally don't have a very high rank bonus. a unit of 6x2 Wild Riders could also be good for that. Eagles and War Hawks (if you have them) are good at getting to the flanks and hunting warmachines as well, and don't forget your archers. Ogres don't have a lot of shooting (though what they have hurts like hell) and WE are the best archers in the game, so don't be afraid to take a few. I'd say take a big block of them with a Beastweaver+Rymer's Harp, but that's just me.
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