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So after reading through my book, I found something interesting and could make for some conversation in this deadened wood. My attention came to the Lore of Athel Loren, namely The Call of the Hunt and how it can set up for a long range back field charge. I would like to start by saying that unless you do this with a level 4 Wizard, your chances of getting your spell isn't too great and this is largely a for fun thing anyway. The unit is 5 Wildriders with Music/Banner (Swiftness if you want it), a Level 2 Glamourweave Singer with whatever you want (Netlings/Scroll works) mounted on a steed. If you're lucky enough to get CotH, then you're in business. Deploy them as far up as you can AFTER your opponent places your intended target, then make your vanguard move towards them, then march towards them positioning yourself as close as you can at the best angle you can, then cast Call of the Hunt and move yourself 2d6" towards your target (Maximum 58" with Swiftness 12 deploy, 12 vanguard, 20 march, 12 on the die roll). If you hit, you have just successfully charged something very far away on turn one. I can't imagine it would be effective unless you caught some warmachines or something, but it's funny.
40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
Warmahordes: Legion of Everblight (Absylonia)
Ok, it is a waste of points and not very usable in a serious battle but worth a lot of points in the funfactor!!!
Not quite sure if it is legal. Probably is due to the wording, but I would say it is certainly against RAI.
From the FAQ:
Q: Units that are deployed as Scouts or make a Vanguard move
are not allowed to charge if they get the first turn. Does this also stop
them from charging in the Magic phase? (p79)
I am right 94% of the time, why worry about the other 3%.
And there goes the fun... Ah well, rules are rules. Still a bummer though.