a tale of Elves and skirmish formation - Warhammer 40K Fantasy

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  1. #1
    Senior Member Twilight Dancer's Avatar
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    a tale of Elves and skirmish formation

    well i learnt today that Dark Elves (Cult of Pleasure) can have an army consisting almost entirely of Shades that were only restricted by the fact there had to be at least one unit of Devoted in the army.

    that's really thrown me a curve ball since i've heard people saying "if Wood Elf Archers ever get the ability to skirmish they'll defeat every army easilly"

    so i ask you- is the Shade army any different? or is it simply overlooked because it's an unfluffy and specialist option in an appendix list.

    I still hate Twiglets!

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    Son of LO Wolf_Pack's Avatar
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    Quote Originally Posted by Shadows Coil
    well i learnt today that Dark Elves (Cult of Pleasure) can have an army consisting almost entirely of Shades that were only restricted by the fact there had to be at least one unit of Devoted in the army.

    that's really thrown me a curve ball since i've heard people saying "if Wood Elf Archers ever get the ability to skirmish they'll defeat every army easilly"

    so i ask you- is the Shade army any different? or is it simply overlooked because it's an unfluffy and specialist option in an appendix list.
    Any army that can use skirmishers as wished as the potnential to run around they field unpunished can outmanouver the whole game while shooting their missile weapons thinning your numbers, an on turn 5 they'll charge you from both sides, to simply win CC resolution
    Best Regards,
    Wolf_Pack

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    Senior Member Twilight Dancer's Avatar
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    so i'm guessing the fact you can have 125 Shades in a 2,000 pts is a loop hole in the rules?
    I still hate Twiglets!

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    Shades are core units in the cult of slaanesh army so with the exception of the compulsory unit of devoted you could flood the rest of the army with them. However, given the infiltrate rules they have to be out of sight and 10 inches away from any enemy units, it is pretty difficult to hide almost a hundred models. This leaves the dark elves with a bunch of skirmishers that are outranged by wood elf longbows and have to run up the battlefield. Running a treeman into them should beat the living hell out of them.
    Helper monkey, bring me beer and donuts

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    Son of LO Wolf_Pack's Avatar
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    Quote Originally Posted by Lurch
    Shades are core units in the cult of slaanesh army so with the exception of the compulsory unit of devoted you could flood the rest of the army with them. However, given the infiltrate rules they have to be out of sight and 10 inches away from any enemy units, it is pretty difficult to hide almost a hundred models. This leaves the dark elves with a bunch of skirmishers that are outranged by wood elf longbows and have to run up the battlefield. Running a treeman into them should beat the living hell out of them.
    you are so evil,

    [note to self: to do when playing cult of slannesh]
    Best Regards,
    Wolf_Pack

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    Senior Member §ilent§torm's Avatar
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    Treemen have a front 90 arc of LOS, however. Wood elves have no problem with this army, you have some great skirmishers for taking them out. Warhawk riders, dryads, and wardancers are all skirmishers and so very hard to hit with that army, and all have a 360 degree LOS, so his run-around tactics are useless. The treemen are good for terror, but if the Cult player has any sense, he'll never see combat (be good for facing the devoted, as they need 6s to wound him).

    Also, I believe scouts can deploy in their deployment zone if they have no other option for deployment. And you only outrange repeater crossbows by 6", meaning you get one turn to shoot at skirmishers before they retaliate. You're going to need a lot of archers to beat 125 shades.

    And if you think that list is bad, try playing a southlands list. Skinks are not only faster, but have poison.
    Everyone's entitled to their own opinion, even if it's wrong.

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    Losing an entire round of shooting really hurts dark elves. Also at long range they will get heavily out shot, wood elves ignore the minus one to shoot at over half range and dark elves don't. The dark elves also get another minus 1 for firing double shots. The army would have no real combat grunt to it at all and it is on foot, so it won't run very far when they flee. Also you can give the shades the mark of slaanesh, which makes them immune to psycology - so they can't choose to flee based on that.

    If the dark elves had a lot of dark riders and a couple of reaper bolt throwers that would make it much harder for wood elves to deal with :p
    Helper monkey, bring me beer and donuts

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    Senior Member §ilent§torm's Avatar
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    Then watch as he takes a single Druchii Annointed and proceeds to backhand evey archer in your army. Or chosen chaos knights. Or daemonettes on steeds of slaanesh. Any one of those could easily shatter your archers.

    So an archer gets -1 for skirmishers, and the shades get -2 for long range and double tapping. Means the archers are hitting on a 4+ and the shades a 5+, but with twice as many shots. And statistically, a two shots at 5+ hit more than a 4+. So on average, his double-tapping gets as more hits than you. Or he could not double tap and shoot the same.

    So that leads to a rather boring shoot-out between elves. Wouldn't it be better if you just took some close combat troops and went flying through his troops?
    Everyone's entitled to their own opinion, even if it's wrong.

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    I think we have proved quite reasonably that an army of shades really isn't too much to worry about, not when they can have chaos knights
    Helper monkey, bring me beer and donuts

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