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Here is the Link to the GW WE gallerym where all the brand-new and shiny WE shine!
I have heard some are Direct Sales only (including the Great Eagle and a special Edition Wardancer)
Here is the link: GW Wood Elf Gallery
*HERE IS THE IMPRESSION OF A GUY WHO HAS THE ARMY DEAL AND THE ARMY BOOK. PLEASE DO NOT READ FURTHER IF YOU DON'T WANT TO KNOW ANYTHING ABOUT THAT YET*
^^ Well Caps is the only thing I could do here... Actually I wrote Caps letters, but not with Caps Lock on. ^^
Ok here goes, credits goes to Tharian Stormcaller from The Waystone who has the Army Deal now and the Army Book, probably painting his first regiment now.
The background isn't as drastically changed as was hinted - The elves arent all out savages in service to a demonic heart of the forest. Oirion and Ariel are still around, except Orion dies every winter and is reborn from a sacrifice in the spring (very Kaela Mensha Khaine from 40k). Ariel is awake all year round, but she rests in the Oak of Ages in winter and is only roused in emergencies.
The Wild Hunt are basically the same as the Court of the Young King from Eldar, they select somneone to be the new Kurnous Incarnate and he gets a life of luxury until he's killed in a a year's time The Wild Riders have part of Kurnous' spirit in them, making them kinda like possessed.
They confirm the Lady of the Lake is a Asrai sorceress, using her to keep the Brettonians in line and friendly.
Morgoth is now the arch enemy of the forest, and all their time is spent hunting and killing him, only for him to be reincarnated.
There was a civil war between a psycho treeman lord and the Asrai, which he lost. They've locked him up along with a load of nasty unfriendly spirits in the SE of the forest, and he keeps trying to break free and wipe out the elves.
Other then that, the background is same as last edition.
I will spell this out. The artwork in the book is the best I've ever seen - beats any other army book hands down. It perfectly captures the spirit of the army (no pun intended) and the painting is of very high standard.
I'm not going to go into details here for obvious reason, just give my opinions and dispell any false rumours.
Overall, the list is very balanced and works well - the only obvious boo boo I can see is that great eagles are 1 per rare, with the competiiton for the rare slot, no one is ever going to use them. But you can still take them as mounts for your characters.
The design of the army is to hit the enemy before they hit you, inflict vast amounts of damage, and either break them in the first turn using fear, or just keep killing so many that they cant hit back. If you want anchoring units and rank bonuses, this army is not for you. This army is about hitting the enemy units with devasting force - but if they hit you, then you are in for a world of hurt. Luckily, they remain the most maneuverable army in the game, and the list is designed with guerilla tactics in mind!
The best thing about the list is how customisable it is. You can theme your army to the extreme - and still have a very viable army. You can turn your elf lords into lord versions of waywatchers, wardancers, wild riders, eternal guard, scouts, and a weird one called tha Alter kindred which is sort of a loner harrassing one. For the spirit minded, you can have treeman lords and dryad heroes - dryads being lvl 1 wizards. For more magical oomph, you can turn elven mages into forest spirits (but then have to take a mount from the list)
There is little point in comparing the list from the earlier chronicles list - it is far too different. Most characters have got more expensive, the troops have got cheaper. Loads of stat changes or complete rewrites (like dryads)
Magic item wise, wood elves get a huge array of extremely potent items - they are very specialised, so they'll either work well against your opponent or do bugger all. I must say that they seem to have access to some of the beardiest combinations of magic items and rules I've ever seen - you can make some quite disgusting characterss. But they are still elves and still fragile (but once the book is on general release, i might let people into the combination ive found to make a near invulnverable lord )
Wood Elves can also take a selection of Spites which work exactly like magic items. These little spirits bestow some pretty powerful abilities to the character - you can only take one of each in an army and only one per character unless they are a forest spirit. They can do anything from giving extra attacks to casting spells to shooting..
Mages get their own spell lore, which is similar to life and beasts magic, but adapted and changed for elven use. I don't think there are any duds in the list (hell, anything is better then marsh mistress!), but some do have a very strategic use - sutblety over raw power is the main idea of the army.
Treeman can be taken as lords, rather like Shaggoth. They are also As. Hard. As. Nails.
You can take a dryad hero called a Branchwraith, which is a magic using dryad (only lvl 1 though). Still, its more resilient then an elven mage, and better in combat. Great for people who want a combat army that still uses magic.
Archers are yummy - cheaper and more effective then before (at least at short range). You can also upgrade them to scouts, but they lose certain special rules if you do so.
Glade Riders at first glance got horribly nerfed, but on careful reading I see that this is due to the wood elven special rules. You'll see what I mean - they are better offensively, just a tad more fragile.
Eternal Guard, well, I love these guys. They are cheap (for wood elves), and about the only holding unit in the army. They are core if you take a highborn. (Ooh, highborn eternal guard, i love themage!)
Dryads have been rewritten - but they are awesome! They cost the same as eternal guard, and their role is damage dealing shock troops rather then defence. They are surprisingly resilient and can dish it out like nobodys business. The models are also fantastic - much better then the pictures!
Wardancers. Well now. More expensive then before (but did get a stat upgrade) and have been switched from the ultimate holding unit to pure and utter silly amounts of damage. I wont list their dances, but basically only 1 of the original dances remains - 1 gives a different stat upgrade when you use it, the unbreakable one is gone (replaced by a different defensive dance, more in character I feel), and the rank removal is gone (replaced by a dance of dubious and speicalised use). There will be people wailing at the changes - but come on, the unbreakable dance WAS silly good
Warhawks... Twice the cost, but twice as hard to kill. They are also VERY good shock/harrassment troops - they can hit and run. I like them very much now - before they used to be expensive more maneuverable glade riders - now they wittle down the enemy in combat (you'll want to use them against crap combat units, not ones that can do you a lot of damage back) and the enemy will not ever be able to run this unit down. Get em into combat, run out, repeat. Its good and annoying as hell to your opponent . Still, its a lot of points to invest.
Wild Riders. Well, these guy's are intended to be your combat cavalry, they get a large amount of special rules, and show in a nutshell that wood elves are absolutely not intended for beginner gamers. So many things to remember! Again, running with the theme of the army, they inflict lots of damage and are purely intended to hurt the enemy a lot - but they can't hold a unit on their own and will get munched if you charge them into a big unit (they are fast cavalry). They are forest spirits though, so are the only fast thing you're gonna get if you go the all spirit route. Be careful with these guys - they do have a fair bit of armour, but will die in droves if you charge them up against something mean. Use these guys in the flanks to finish off the enemy - thats what they are designed for. They arent that expensive either (couple more points then glade riders), so you can afford a big unit or two little ones if you like.
Treekin. Costing an absolutely huge amount of points, these are the only multiple model unit in your army that can take serious punishment. Similar in role and stats to kroxigor , ogres, etc, they INCREDIBLY hard to kill (seriously, these guys have lots of wounds, a high toughness and a silly amount of armour) and very very nasty in combat, but have a low initiative. So more like a conventional anchor unit really. Forest spirits, gotta love em!
Waywatchers. Oh. My. God. They immediately strike you as the beardy uber unit people are going to complain about, but, honestly guys, if the unsutble minded of the wood elf players out there think they are going to win with these alone, they will be dissappointed. Yes, they can kill like crazy. They can do a respectable amount in combat. They are very hard to hit with shooting. And they are superb infiltrators and can be placed where the opponent least expects it. You wont really want to stick these guys at the back of the board and plink away, you'll want to hit them from short range in turn 1 in the flanks, doing devastating damage to their elite cavalryo or war machines, and forcing his army to turn and face the threat, disrupting their battle line and allowing your other troops to get stuck in their flanks, or they'll have to ignore them, accepting that they are going to kill lots and lots of his force and stop them marching Course, you'll have to beware of fast cavalry and enemy skirmishers coming to find you.. They dont cost a massive amount, definitely worth their points.
Treeman, well, they cost a lot more now, and are slower and less leadership, but got a nice damage upgrade (sounds in line with the army, doesnt it!), and get a nice sort of short range mobile master of wood shooting attack. Thy lost their unbreakable rule but got stubborn instead. Making them a bit more consistant in the long run, but you roll unlucky with that break test, you have lost an awful lost of points.. Again, not designed for one on one fights really, you'd want to at least soften up the enemy unit first with missile fire or warhawks, or have someone ready to flank charge with the treeman.
Great eagles. What a load of crap. One per rare choice? I sure wont be using them. Can still take them as mounts for your characters though.
Im sure I dont need to say how good they are, you've all seen them. Best models GW has ever done. Im not too impressed with the treeman or warhawks, but the rest are great. The plastic kits come with tons of extras, little Spites and foilage to put on the bases, owls, waystones, even butterflies They are very tricky to put together (especially the Glade Riders) due to their small contact points and spidly little arms. But they do look fantastic and are very nicely posed. I kept drooling over my Glade Rider champion, who is stabbing down with his spear, it looks so cool
Im absultely chuffed with this book. It is far, far better then I was expecting, and this is the only elven army you are going to see which isn't the same army over and over, unlike their brethren.
You can customise it in so many ways. Want a waywatcher lord with his army of Scouts and waywatchers and warhawks, destroying the enemy with missile fire and vanishing like mist? Go for it. Want a winter army with an Eternal Guard lord, with lots of block regiments ready to defend their home? Sure, you can. Want a Kurnous army with a hero on a Great stag spurring his Wild Riders onward, lead by Kurnous and plenty of wardancers? Hell yeah! Want an army of the forest, purely lead by devasting spirits and impossibly hard to kill treekin? Woohoo! Get the idea? No "Oh, im high elves so I must take a cavlary army" or "Dark elves - crossbows, chariots and cold ones.." here thank you!
I hope you enjoyed this write up, Im not going to post rules or anything like that so please don't ask, this was purely to express my opinion and dispell false rumours, and hopefully you are looking forward to your own force
WOW! I think i just crapped my pants *checks undies*. I don't care what I have to do i'm getting my hands on that army book. Great info, (best yet). Now i have to read your other posts!
Definantly WOW, as with all your other WE posts M.v.C., this is well written and makes good points. I think The WE armybook is very good, it's comprehensive and well organized, plus some of the artwork kicks @$$. The one thing I don't really like is the cover picture, it's alright but I thought there were better pics in the book.
Well though giving me the credits... I didn't write it. I just simply copy & paste it and say 'credits goes to:'.. Everybody seems Copy&Pasting.... I would if I would have written all this... but I don't have the Army Book.
Wonderful time of the Website Communities. :rolleyes:
good thing I got to read the magical items and sprites page before they took it down. That was totally awesome. Only hitting on 6's! Thats unbelievable!
They took down the WE maigc item thread? No wonder I couldn't find it. Where did you find it MvC.
I just wet my pants in unadulterated warhammer excitement. I'm going to mop up the floor with my usual opponents, after I change my underpants of course.
No time to change! Must go now! *Sloshes into the distance*
Sweet, I'm jumping into 40K ATM, but WH appeals to me as well. I was reading up and Wood Elves DEFINENTLY seemed "for me." Still, all the fluff they have online wasn't really doin' it for me.
But your post has.
So, over the next few years I'll have my Tau/Wood Elves up and running...hopefully...
(College student paying his own way...no cash...)
My second WHFB army was going to be WE, but before I got any the Lizardmen got a makeover, so I decided to wait until WE got one too to buy some. My period of waiting is OVER!
I need the bugger so I can see!