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Im not going to ramble on about why they are bad, besides the obvious that they have such a low amount of attacks and such a high amount of points they cannot be useful. Im going to let this comparison do the talking, and mind you, terradon riders aren't seen as overly great or broken, so take that into consideration
(They = Terradons)
They cost 5 points less.
They both fly.
They have one less WS (big whoop).
They have one less BS (countered by following fact).
Instead of longbows they have poisoned javelins.
They have one higher strength.
They are cold blooded.
They have two more attacks.
They both have 2 wounds.
They both have hit and run.
Now tell me out of the two, what you rather have?
Note I am not saying that the new WE sucks, just that out of most of their good units, they are a few that are just unimaginably bad and never worth taking.
They do have the rest of the elf rules though. Move and shoot without penalty etc... I don't see the warhawks as being a unit that will want to do very much close combat. They're more geared toward shooting, march blocking, taking out lone characters, and war machine crews. They have a better range on their bows than the terradons do with spears.
yup and again, even GW state that cross book comparisons are pointless...
why are skaven LD10 when my expensiver dwarf warriorZ are teh ld9?
etc, its all within army context.
imho the warhawks are a disruption unit and a points sink i dont have many intentions of fielding again
-warhawks for sale... probably
return of the mighty SNAKE MAN!
They're sort of amusing...and that's about it.
Not really worth the points is about the best designation you can give these guys, though it should be noted that, if you take them, they probably will do at least something being able to move to just about anywhere from where to do it.
I'll probably hold onto mine, since they're badass models and the notion of using one as a mounted noble or highborne is tempting.
Some slight things to correct there Bruiser.
Terradons have 3 attacks, warhamwk riders have 2, the warhamks as a S4 attack.
On the charge they have the same Strength (spear).
Terradons have cold blooded, but stil Ld 5.
Javelins are have a much more reduced range, and sufer a penalty for moving when shooting.
don't get your hopes up on poison javelins, a unit of 3 won't acheive it too often.
Personally, if I had the money to get warhawk riders, I'd get them just cause their bird surfing. Use them in just for fun games. If they don't do well, then just don't use in tourneys.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
yah, im not liking the "bird surfing" thing, tbh its odd...
the old ones had them sitting on a saddle and stuff. will probs greenstuff up a saddle and sit a highborn/noble on one
return of the mighty SNAKE MAN!
Comparing things between books is not really fair, since you are not taking the whole army list into context and that is where strengths/weaknesses lie. 1 chaos warrior vs 1 high elf spearman = 1 dead spearman, but throw in a bolt thrower with the army and it can erradicate an entire unit of warriors while the spearmen tie up marauders or outnumber/outrank/out number of attack some other poor unit.
You also listed the downside to the elves, but no bonuses.
1. longer range with the bow (st. 4 at short range?)
2. stronger attacks from the eagle, +1 str attack from the elf on charge
3. ld 8 vs. ld 5
4. +1 ws (you're hitting on 3s, they're hitting on 4s)
5. +1 bs
6. higher initiative (you're hitting before them)
7. unit strength of 2 instead of 1 (you outnumber them to start)
While i won't be using these guys to take down giants (stupid poison), they're going to eat warmachine crews and he, de, skaven, other we, and various other wandering characters. Plus the flying ability lets them get among the enemy first turn blocking marches, popping fanatics out at inopportune times, etc.
I agree. You can't effectively determine value of similar units across army books. Everyone should expect that Pegasus Knights will rip up the Warhawks, while Fellbats or Carrion might not do as well.
Firstly, the long range doesn't mean much when your flying, as you will be using them to either swoop down in one turn to attack and hit and run, or you are already close enough to fire anyway.Originally Posted by ForgottenKnight2001
They do NOT have stronger attacks from the eagle. Let me be more specific:
On the charge, Warhawks get 2 s4 attacks.
On the charge, Terradons get 3 s4 attacks.
On the following turns of fighting, warhawks get 1 s3 attack, 1 s4 attack
On the following turns of fighting, warhawks get 3 s4 attacks.
Initiative means nothing, as they are HIT AND RUN units meaning unless you are doing something wrong, they are going to me auto going first every turn they fight because they are the ones doing the charging.
And when it comes to WS, take into consideration how much better the attacks are in the first place, and the fact its 5 points cheaper!
There is no real reason to take the great eagles IMO because the great eagles, waywatchers and scouts do the job much better and are a lot more cost effective.