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I personally think they are but im not a fantasy guru. Just want ur oppinion.
tnks in advance.
All armies are competitive. The real question to ask is: Are you competitive?
well, when i say competitive. I mean is the army under/over powered...???
I'm with Marlin that all armies are competitive. The question is "How competitive?"
I really haven't played enough games with them to say conclusively, but that assumes that I'm good enough to make them competitive. That caveat aside, I think that they are.
We have some of the best missile fire in the game, and it can come from a variety of units in a variety of ways. Lots of Str 3/4 shots from GG. Killing blow shots from WW. Harassing fire from scouts. Some particularly nasty magic bows and arrows from characters. Spites can throw some missile fire into mix, and treemen have strangle roots attacks. GR can march 18" and fire, and warhawk riders can fly 20 and shoot.
As for combat, we have an exceptional fighting unit that suffers from a mediocre armor save with EG. We have what I'm beginning to tout as the best combat skirmishers in the game with dryads. Treekin are certainly among the best monsters in the game (4+ scaly skin, 5+ mundane ward, Str and To 5). Treekin rank up there with any giants for other armies.
WD are killers, albeit unarmored ones (but that 4+ ward save is fantastic). Warhawks have a really nice US2 that greatly bumps up their support power for flanks or rears (for getting bonuses with fewer models and for outnumbering). Wild Riders are a terrific flanking unit.
Lots of psychological tricks. Immune to psych is really big (ask any undead player), and fear causing is superbly effective against most armies.
We all know the downsides: weak armor (like all elves) and expensive troops (like all elves). So heck, anyone getting into elves knows the limitations.
So yes, I think in the right hands, it's a very competitive army.
I would say that WE are very competitive due to their difficulty and having completely specialized units. WE relies on several elements of warfare falling into place at the same time and causing devestating results. Often time, WE cannot stand toe to toe with other armies or having slug fests with other armies. If you were to take one WE combat unit and face it against one dwarf combat unit of similar value, the WE would fail, if you were to take WE archers against dwarven thunders of similar value, the WE would fail. However, the special rules accompanying WE, on top of the quick movement, ability to move forests (albeit slightly), access to very fast cavalry, skirmishing combat units, and the ability to bring all sorts of chaos down upon the enemy at one time makes them a force to be reckoned with in the hands of an intelligent player.
"WEs have some of the best missile fire in the game"
Um... no. They dont have any warmachines, and even a glade-guard longbow doesnt stack up against a handgun, especially when you consider the cost of an empire or dwarf handgunner.
"WEs are competetive because they are highly specialised"
:hmm: That seems to me the exact opposite of how 'competetive' is usually defined. Being unable to counter-act certain enemy units, couple with being much too terrain-dependant makes them uncompetetive.
The closest thing WE have to artillery is a treeman with its special root attack. That would really mess up most units.
And as for specialization, take units that can compensate for other units. That way, people would have to go to the extremes to take that out.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
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In my opinion, WE are very competive, and strong. I played a battle were one enemy sent 20 spearmen and 20 white lions at me and they were killed by 10 gladegaurd and 10 wardancers. in that way, they are very competive.
i need to find something interesting to put here
Ok Scotty, jokes over... NOW BEAM UP MY CLOTHES!
Actually, point for point the glade guard dish out better damage than almost any other ranged unit in the game, their weakness being their incredible lack of durability. The ability to launch 10-12 arrows that hit on a 3+, with a strength of four at a range of 15" makes them great at dishing out damage.Originally Posted by Sleekfox
You are correct about the fact that being highly specialised is a drawback, but thats not what I meant. Since WE have groups of highly specialized, they must be used intelligently. If you use the specialized units exactly how they are supposed to be used, they will reign supreme over an easier army's more versatile unit. If they are used with no strategy, they will fail.
Specialization implies doing ONE thing well. Versatility implies doing many things adequately.
If many different specialized units are used in tandem against an equal sized versatile force, the specialized force SHOULD win.
Now, all this assumes things such as game balance, which is neither here nor there.