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I played a game last Saturday against Bretonnians where I had my Scout Noble kitted a little differently. This time, he brought some DragonTooth Arrows with him to the fight.
Imagine my glee when I shot at a unit of Knights Errant, hit (of course), wounded (well now :mellow: ), and had a knight fail his 2+ (HOLY CANOLE! :eek: ).
Then imagine the look on my face when I started enthusiastically reading off to my opponent exactly what the DragonTooth Arrows do. See, I thought that if a unit took a casualty from DragonTooth Arrows, the unit became stupid. Upon reading the rules more closely, I became clear that only a model wounded by DT Arrows becomes stupid. So in effect, the knight that I killed became stupid just as he fell off his horse and died.
This got me thinking. Well, what good are these arrows if they only effect a model who is wounded? It seems they won't work against single model creatures, unless they have regeneration (and I think that may be a debate within itself).
Okay, so they work on multi-wound creatures. Let's see what kind of specimens we have. Giants, Dragons and other big nasties - well these guys are so tough, wounding them would be an outright chore if it's even possible, and even in the event of a wounded Dragon, he's probably got Ld 10 anyway to pass the stupidity check.
Hmm, what else. Ushabti/Troll/Ogre-ish type units! Although wounding this type of unit will be difficult because of high toughness, they tend to not have very good armor saves, and usually an average Ld value. This could be viable. But how would that work? If one model in a unit is stupid, does the whole unit suffer from stupidity? Would it be a majority thing? I dunno.
Honestly, the only real use I can find for the DT Arrows is swarms. They tend to have low toughness and low/no armor, so are easy to wound, and their Ld value isn't always the best, so they have a decent chance of being stupid for a few turns. But again the question comes in on how models with stupid in a unit of not-stupid models works.
Does the off chance of facing swarms warrant the price cost of the DT arrows? Not to mention taking this as a trade for Arcane Bodkins, or the Hail of Doom Arrow. Should I just put the DT Arrows on a shelf and let them collect dust?
Most swarms are unbreakable and therefore a priori immune to psychology.
I agree, the arrows seem largely useless, and I haven't been tempted to take them yet. I really think they're best with the hunter's talon for use against enemy characters. You could zap a character who suddenly finds himself wandering about or not fighting once in combat. Problem is, you can't use magical arrows and get that feature of the magical bow.
The Hagbane arrows are similar. How many multi-wound models will this work against? Sure, ogres and such, but these sorts of creatures tend to have high toughness values.
Maybe if mounted on a great eagle or riding with glade riders? The user could try to catch any loose characters off guard and deal them a blow.
But yeah, they seem a bit pointless.
in small scale games it might be useful, but as siad before is is very largely ineffective. They do look better with the Bow Of Loren.
It specifically states that Dragon Tooth Arrows cause stupidity to models that take a wound from them - even if they are immune to psychology.
And while taking these (or Hagbane Arrows) with the Bow of Loren would be an interesting combo, you can't do it on a Noble due to points restrictions, whereas a Highborn would benefit much greater with the Bow of Loren/Arcane Bodkins combo.
It would definately be useful against them, but even still.... the useage it too narrow for my liking.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
ogres are t4 with a ld of 7. Easy pickins...
Yes but how many OK players are there in a tournament, not too many.
True, it could ruin a charge for the ogres. Or it could mean seeing one not attack in combat.Originally Posted by Araith