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G'day my fine lords and ladies; I hereby present this thread to you all for use in the fighting against Wood Elves. This is to be used in whatever way you all seem fit but the idea I have behind this is...
A tactica type thing. All generals are welcome to post here any tips, tactics, unit break downs, do and don't of the armies and all list break downs (note - not army lists but maybe a skeleton list used to build off etc)
Well that's the idea, I hope it works. I will be watching these and any abuse of thread or things I decide that are not to be in here will be deleted without warning.
Last edited by King Ulrik Flamebeard; September 24th, 2005 at 17:36.
Played against a 2000 point Wood Elf army this past weekend, and lost by about 1000 points. Couldn't seem to break them in combat when they needed 4 or 5 on the dice roll. Took out my opponents Treeman Ancient with Grail Knights though, so moral victory there. My lessons learned were to go ahead and divide my forces and put some on the outside of the table, they could have come around and done a lot better. Most of my stuff got bogged down in the center of the table, instead of giving support to other units. A lot of dice rolls went poorly for me. Definatly double team the Tree Kin, it's a must.
im just wondering if any WE plays can give me any tips on what high elves units they have dicovered to be dangerous, as i play H/E (newbie) and my mate plays W/E and i kinda need some info.
I've regreettably played few games agaainst the new WE, but here are some (rather basic) nuggets I have gained:
-Dryads need to be engaged with big horde units, they'll never break them as long as the general is nearby, and it negates their most powerful unit.
-Trrekin do indeed need to be double teamed and then they'll die easily.
-Eternal guard are very nasty,ranged weakening is imperative
-Be very wary of scouts and waywatchers, try to draw them out of their woods.
-Stay away from woods altogether
-Protect your flanks! They have lots of fast units that will tip combats but lose 1-1
-If you leave any missile support behind, a guard is a must.
Hey guys I have a lizardmen army about 1500 points and want to fight a 1500 point Wood Elf army and would like some tips and some units that would give me a slight advantage over my opponent. Any information will be gladly apprecitated thanks alot.
Remember, Treekin and Treemen (but not Dryads) are flammable. So lore of fire and salamanders might be good.Originally Posted by Tallis
Making Saurus immune to psych or fear (whatever that spawning does) might be good since Dryads and Treemen cause fear and terror (like any forest spirit does). On the other hand, you probably won't have to worry about being outnumbered by fear causers.
Remember warhawks can hit and run like terradons so be extra careful what you do with any skink priests.
Wood Elves players have to be very careful about what combats they get into. Try and determine the combats yourself and force him into situations instead of letting him do it to you.
WE tend to be weak on offensive magic. You could overpower him here.
Hope that helps. Let us know how the game goes. (though I'm rooting for the elves! )
I play Skaven and my buddy plays wood elves and i'm looking for some tips as he wipes the floor with me repeatadly..
The problem really lies in the fact that his hero is always equipped with a sprite that fires an additional shot on top of his heroes..and he keeps his glade guard in the back in one rank...sooo I can' tput any Jezzails or Ratling Guns anywhere safely with LoS without them being sniped ..thus I cannot soften up his Dryads or Eternal Guard and they mop up my Clanrats rather quickly..Plague Monks die even faster although usually put up a decent fight vs Dryads.
Any pointers would be helpful