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I was looking through my army book and looking at the special characters they all semmed ok and I was thinking what use they could have in 2000 point army if anyone think of somthing that would be awseome, who knows maybe i'll put one of them in my army (minus Dryca becasue i want to use other units than just forest spirts) :cool:
Some People Are Good But I'm Magic
imo, 2000 is too small to have the characters.
even with a full compliment of lords/heros, a lot of points are taken up, and the specials are too much
<div class='quotetop'>QUOTE</div><div class='quotemain'>i know, in todays world, the weak are protected, so evolution is now non-existant for humans. To keep the race moving forwards, there should be tests to see if you are good enough to have kids- k-tana</div>
Well, my girlfriend (and co-woodelves conspirator) loves the Sisters of Twilight model (probably owns it, as it should be delivered to her store today). So, I suspect that I'll be seeing them fielded quite a bit. They're actually not a bad choice for a combat-lord, and the dragon is actually just better than any combat hero you can buy. If they took up a pair of hero choices themselves and a third for the dragon--instead of a lord choice for themselves and a hero for the dragon, I think I'd play them a lot more, but still, I'll use them.
I do have a question about them, though. The one with the damaging bow (naestra? I think?)--her bow shot is resolved as a stone thrower. I'm pretty sure the wording indicates that it doesn't deviate, but it does say to resolve hits at S:3. Does that mean all the hits are at S:3? Do you still get the double-strength hit on the model that the template centers on?
I'm inclined to say you do, but I would welcome other opinions.
i dont think that it would but it would be good if it did.
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if they only took up 3 hero slots people would take them in less than2000 pts which would make them unbalanced
Last edited by King Ulrik Flamebeard; October 13th, 2005 at 02:58.
i didnt do it it was him 'onest boss
Yeah, I've been thinking about that...they would be too good if they didn't take up a lord slot.
That being said, if you accept that the eagle/dragon are worthwhile, I think the sisters pretty much have to be worthwhile, even without their bows, really.
I mean, four wounds and six attacks. That's decent--close to making up for their utter lack of equipment, but when combined with their ability to shrug off anything less than four wounds a round without even blinking, it's really quite amazing--specially for their 275 points. That's the cost of a decently equipped lord, but I submit that very few lords are going to be able to beat the sisters in close combat. At range, whether Arahan gets a STR 6 hit or not, they're worth something (and have unique, if not jaw-dropping abilities, which is worth something extra.)
I reckon they're actually a pretty good choice for a combat lord, even in 2000 points. Maybe I'd take them on the eagle at that level, but still...
I think the Sisters of Twilight are a pretty impressive Special Character choice. They are just about better then most Lord and Dragon combinations, for the same point cost (595 versus around 570 for a fully equipped Lord and Dragon combination).
With the Sisters of Twilight, you can use them as a flying terror causer to cause terror checks on every unit from the backfield, and still fire the dragon's breath weapon, and their bows, all at different targets. So basically, you have a fairly survivable mobile stone-throwing, breath-weapon using, movement-stopping, terror-causing, flyer. While it wrecks havoc on your opponent from behind, your army gets to march up the front. Unfortunately for your opponent, his units can't face both ways at the same time, so he either has to get charged in the rear from a dragon, or from your units, neither of which bode well for his army.
And, as always, Special Characters are still fairly gimmicky, and I don't suggest taking them in anything except friendly one-off games with your opponent's consent, even if it isn't necessary.
if the rules are official then id say go for it in competitive games although if i did ever take 1 in a competitive game i would ensure that the whole army matches there theme
i didnt do it it was him 'onest boss
What I say varies from place to place, so take it with a grain of salt but here it is:Originally Posted by the horned rat
In the United States, the GT system is currently dead. It does not exist in any way for now. While GTs in the past have allowed Special Characters, as they are working on making them "official", it doesn't necessarily mean that the gaming community is necessarily picking up on this trend.
With many, and probably most, Independent Grand Tournaments (large tournaments which have a range from fifty to hundreds in attendance), they have not been allowing Special Characters. The general consensus is a lot of people consider them gimicky, and aren't necessarily well balanced.
While the large scale does not necessarily indicate everyone's opinion. As a gamer, it's part of your responsibility to help ensure whoever you are playing is enjoying the game as well as you. Does this necessarily mean you shouldn't bring the lumber to try to defeat your opponent? Of course not, but you should also try to keep your opponents point of view in mind, even if it's for a purely selfish reason. If your opponents don't enjoy playing you, you'll find it harder and harder to get them to play you.
In short, before bringing a Special Character to a competitive event, try asking the organizer or gaming group how they feel about them. While they are fun to bring out, they are not something we need to win, and I'd much rather have both my opponent and I enjoying the game, then having a Special Character. And if your venue uses Special Characters regularily and doesn't have a problem with them, then feel free to bring them out!
I have a real problem with people using special characters in games, and it's not why you probably think.
Though I'd agree that some characters are overpowered, and most can create a crutch for some players (ie, there is a guy in my gaming group who picked up a Skaven army, just so he could use some special 600 pt Nurgle Skaven guy).
The real reason I don't like the use of special characters is all the logistics that goes with them. It's like every action I take, the enemy special character *might* have some way to counter it, so noses dive into army books to look at all the special character's rules to see what he's got. A moment later, in the next phase, it happens again, and again and again and again.
Lost of the days of Dark Eldar (40K) special characters, which the character was just a standard unit, but on steroids. Now everyone has intricate and complex rules spanning two or three codex pages that takes 20 minutes to read through, taking time away from the game, and just leaves me not wanting to play against them.
Also, if a special character happened to die in a given battle, it's befuddling to say that a legendary character met his end at the hand of some lucky Skink charge or whatever during some random skirmish. Special characters should be afforded 'glory deaths' usually at the hands of another character, and in narrative form (Sgt Naaman of the blood angels is a good example). Some characters escape this by having the 'reborn' syndrome (Morghul, Eldar Exarchs, etc). But I think that's just played out.
Unless your opponent is a *censored* with no sense of fun Durthu is rather fun to use/convert and is rather iconic of the Wood Elves. Also justifies a strong leaning towards Tree Sprits without Drycha.
I still hate Twiglets!