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Asrai all the way
A blend of the two
A special character army (Orion or Drycha)
Whatever suits me at the time
So I'm curious what type Wood Elf army people are drawn to. Feel free to give a few reasons why after you vote.
Good poll choices.
While I like all Asrai lists and I like all forrest spirit lists, I just can't fathom actually doing either one of them as they both are really lacking.
The Asrai list really comes up short in the Close Combat phase because they only have a couple of units that do it well, whereas the Forrest Spirits are pretty much entirely comprised of good fighters.
The Forrest Spirit list, on the other hand, is comprised of a lot of Melee ability, but no ranged ability to speak of. They just don't have any shooting power, which is a major strength of Wood Elves.
So instead of deciding to split the army choice based on the "party" lines of Asrai vs. Forrest Spirit, I suggest picking a theme that can combine the both of them. My personal favorite theme is the Guerilla army consisting entirely of skirmishers, scouts and fast cav. It can almost completely avoid being charged while pouring tons of arrows into the enemy forces. Then, when it has whittled a few units down, it can charge in and finish them off.
I disagree. (You know, that just should be my motto).Originally Posted by H0urg1ass
Themed armies are great, and both the Asrai and Forest Spirits are great themes. While, they do limit you, I think they are both doable, ESPECIALLY the Forest Spirit army. They aren't "lacking" at all.
Almost anyone who looks at the Wood Elf army book can tell you that the best "deal" in the book is Dryads. 12 points for S4, T4, WS4, In6 models with a 5+ Ward Save and two attacks? That's incredible. Treekin are also arguably the best "Ogre" (40mm 3 wound critter) model available. They hit hard, and are the most resilient Ogre available. Another one of arguably the best units available are Wild Riders, while they are fairly squishy, they are also very manueverable, and one of the deadliest Cav available outside of Chaos. WS5 St5 attacks on the charge, or 2 WS5 Str 4 attacks standing still is quite impressive. Even with their lack of protection, a 5+ Save, 5+ Ward Save against non-magic attacks, and a 6+Ward Save against magic attacks (Talismantic Tatoos) and Magic Resistance, they'll stay around longer then you'd expect. Treeman are no joke either, and with a Forest Spirit army it's easy to justify taking 2-3 of them, and I can guarantee you one of them is going to do a lot of damage. All Elf Characters can become "Forest Spirits", so your character options are more limited, but it isn't horrible. You can still have an effective magic phase.
An all Asrai list can work well too. While the loss of Dryads and Treekin is a loss, that frees up more points for more shooting. You still have Wardancers, Wild Riders, and Eternal Guard for Close Combat. The all Asrai list will look familiar to the old Wood Elf list, which did just fine before. If you have a solid line of shooting, and use the rest of your army to slow them down, while keeping a few good solid Close Combat units for once they are whittled down and at your lines, you can probably put some annoying hurt on your opponent.
All that said, I voted for the balanced list. I chose the Wood Elf army for a few reasons, and one of them was that there was nothing in the book I didn't like. I can easily make tons of different lists, using many different units, and they can all be effective. It's why you can make an Asrai or Forest Spirit list in fact. So maybe I'll eventually make a Asrai or Forest Spirit list, but for now, it's going to be balanced.
Ok, let me be a bit clearer. I'm not saying that either army can't be done effectively, but it's my opinion that an army consisting of both types of models is the best choice.
I actually love the whole Forrest Spirit list, but I also like Waywatchers, and Wardancers so much, that I couldn't just leave them out of an army list. By the same token, I like Dryads so much that I couldn't possibly leave them out of a list either. That's the only reason that I answered the way that I did.
Ah, ok. I'm not one to leave out any of the fiddly bits either, so I understand your point of view. However, anyone who wants to do either theme really should, because you can make a powerful and effective list concentrating on the strengths available to them. At a big tournament around here that I wasn't able to attend, someone had an all Forest Spirit army right after the book came out, and he painted it up in the theme of the 4 seasons. He did fairly well from what I hear.Originally Posted by H0urg1ass
I've only run mixed lists so far (mainly because of what models I have available), but the units that hold up again and again are the forest spirits, especially the treekin and treeman. They're all but unmovable. And dryads do awesome unless they whiff or take on more than they can chew. Eventually, I'd like to try an all forest spirt army, but I still think mixed lists will be the most consistently competitive.
I've found it best to have a lot of different unit types on the table to deal with different problems. I'm definatly all for going a lot of core one way or another though. So Either 3/4 archers, or driads.
I find the Forest Spirits to be very themed full of convertion opportunities and interesting, hence why I am building it up. (can't wait for those wild riders!)
The only aspect of the wood elf army this list can' have is shooting, and that's fine with me.