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could I use a 20 man dryad unit as an anvil unit in stead of eternal guard? I don''t want too use guards and dryads are a good in combat aswell. there would be a branchwraith in there and a smal unit of dryads and a unit of wardancers (with highborn) on the flanks. do you think it might work?
That would be pretty useless, since dryads dont get rankbonusses.
the first rank can attack and do what it has to do, but the other 15 or so are not counting for anything.
It's better to use 3 units of 6 or 7 and try to get some flank charges with them.
that way they can all attack and do what they have to do.
Chaos does not need explaining! guess what? Chaos cannot be explained!Originally Posted by BobaHat
ok, i see you point. does anybody know a good alternative for an anchor unit?
Eternal Guard, TreeKin or a Treeman are really your only plausible units for an anchor unit.
Though, speaking on this subject, I don't really see Wood Elves needing 'anchor' (or sometimes refered to as 'anvil') units. The point of an anchor unit is to soak up a charge, survive the first round of combat, and hold the enemy unit in place for the more elite unit (hammer) to arrive (the ol' Zombie block with nearby Grave Guard trick).
But seeing as only a few units in the army can actually soak a charge, coupled with the fact that our army displays unprecedented mobility, I don't really see the need for an 'anvil' or 'anchor' unit.
Our infantry outpace most enemy infantry, so should be getting the charge off on them. And for units who equal our infantry's speed (or cavalry for that matter), we can best with the ol' fleeing Glade/Warhawk Riders that cause the enemy to fail a charge, and then are counter charged in the next round by Eternal Guard (or a similar unit) to the front and a quick flanking unit (like Dryads, Wardancers, or WildRiders) into the side.
1. There is a point to larger Dryad units, and that's if you outnumber with a fear causing unit, and someone fails a fear check, they'll flee, which is a plus. Also, if you win combat and outnumber, your enemy is going to autobreak. However, you have to weigh this against atleast doubling the cost of the unit. I personally don't do it, but I think it can be justified.
2. I don't consider Treekin a very good anchor. They'll lose combat most times against ranked up units (who charge from the front), and have only a half decent leadership score. Our only anchors are our stubborn units, hence the Eternal Guard and Treeman. Although, we really don't need anchors.
I think 2 units of 8 dryads working together would be better, they can also outnumber, but can split up when the need arises. It just adds more mobility to an already very mobile army.