Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
In regards to Durthu could someone tell me hwat the stats and rules for him are as I can't seem to track down a october issue of WD.
What do you reckon the rules would be for Ariel if they decided to make her, I've been looking at what to do. My main sources are what they've done with the Everqueen, Morathi and the Fay Enchantress.
I'm also trying to factor her relation to Master of Skulls (Not sure how you spell his name something like Mugther??) from the beast man army book
What do you guys think?
Sorry dude we aren't allowed to give you Durthu's stats.
However we can speculate about Ariel, she IMO would have extra powers to give regeneration, she could fly, level 4 wizard, she could probably generate an extra dispel die and/or magic die. Plus she would probably get to cast tree sign like 4 times per round. It would be cool if she could make a forest terrain feature appear.
Hmm I'll just have to try harder to grab a copy.
In the annual 2004 the Acorns form the oak of ages that Ariel had last time round were listed so they would prob be a good item to give her again
Ariel should first and formost have the glamourweave kindred. tree singing twice a turn not 4 IMO and she would also carry one of Isha's items.
you could always make your own rules for durthu based on a treeman ancient.
For Ariel. You could start by havin her know all the spells from lore of loren and beasts, just a thought.
So Fly, Glamour weave, Access to all three lores, Acorn of Ages, Tree Singing twice (I agree 4's a bit much)
Would you say it would be a more powerful ward save? I thought Orion's was a bit low considering hes the King, Its not a lot protection wise compared to say Settra etc
Bear im mind that the more powerful you make her the more points that she will have to cost.