Welcome to Librarium Online!
I need help. My friend's Bret army has sent my wood elves packin' for the hills (or forests) twice now, in resounding fashion.
I'm trying to get some ideas for army composition and will post a list once I feel like I get to that point.
I'm thinking of a highborn that is either an alter or waywatcher. Then I'd give either the bow of loren/arcance bodkins.
I'm thinking of using two big units of waywatchers. It's strange, I know, and cuts out a treeman, but I did it against demonic legion of nurgle to great success.
I'm lost for secondary heroes. A branchwraith and spellsinger? A wardancer noble? An alter noble?
The guy plays lots of knights (duh), peasant skirmishers bowmen, two units of yeoman, a trebuchet (which hasn't been a big concern), three pegasus knights, two damsels, some random hero, and his general on a royal pegasus. My alter noble had two charges on the royal pegasus guy last time and failed to kill him. Even with the great weapon helm of the hunt combo...grr.
Don't bother with waywatchers. They only have a about 13% of killing a knight at half range. For two big units of 8 that's only about two wounds a turn for just over 380 points. I like the highborn though. Try and take some wardancers and wild riders. The wardancers are good (not great) at taking out armor with their killing blow while wild riders should be able to get the charge, stopping him from using the dreaded lance formation. For your heroes try to get a few spellsingers. A bit of magic can relay help to sway the battle in your favor, especially if you can slow him down with tree singing. On the topic of slowing down some eagles or scouts wouldn't hurt for march blocking.
Hope this helps.
Last edited by Eltharion; May 12th, 2006 at 11:39.
Yep, what he said.
Treesinging can be way helpful for slowing down those pesky lances, and killing blows from 'dancers are good times.
Getting the charge is crucial here, as we have nothing that can stand up to a decent lance formation charge.
So, treesinging, march blocking, and getting the charge should be at the top of your list of things to do. <arguably treesinging isn't required, but would likely be helpful>
I did those things. Moved trees all over the place, march blocked, but I misjudged charge ranges and got eaten up.
The wardancers with kiling blow have been my most reliable units so far against Brets.
well, sounds like you are off to a good start, just need to work on your charge range estimation skills and then you've got it.
On the topic of failed charges, try to get some glade riders or something to go up in his face and flee when they get charged. This should all but guarantee you a charge and if he doesn't fall for it, use your glade riders to charge something of his or run behind his battle line. Just don't get them to close.
I've faced Brettonia once with Wood Elves, and it was horrible. By turn 2 I'd lost a unit each of Waywatchers, Scouts, and Wild Riders (with a Noble) to Life Magic. I had 2 Lv 2 Spellsingers for countermagic, but it didn't help. Any suggestions for countering that other than multiple dispell scrolls?
Try and get a L2 Spellsinger with 2 scrolls and a L1 branchwraith with a CoR. If you RELAY want to stop his magic you could also try a Spellweaver with wand of whych elm and a dispel scroll. Also, remember that wild riders and wardancers get magic resistance 1.
Originally Posted by Eltharion
bless isha for talismatic tatoes!
brets can give it but not take in the same way. The biggest problem is going to be those blasted charges they will slaughter you. I would suggest a more mobile army dont stand there waiting for him, your fighting on his turns then and you are match for his charge. units of dryads scouts wardancers war hawk wild riders glade riders, keep around them impede march moves and hit their flanks whither them down with bow frire if you can. Take branch wraiths and pellsingers maybe a treeman for the tree singing to further slow them down. Use your mobilty. Above all dont let them charge you and if they do make sure its a unit that you can afford to lose. Use the terrain if you can remember you suffer no penalties for being a wood,
may orion guide your shafts anfd give strength to your blades
WELL SAID, NO MORE SQUATS THEY ARE DEAD GET OVER ITOriginally Posted by artificer