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I was wondering what everyone thought of The Rhymer's Harp. A 5+ ward save for an entire unit is sweet, especially with EG or wardancers, but it does cost [almost 80 pts].
EDIT: I fuzzied the point cost to adhere to GW's copyright. --DavidVC04
Last edited by DavidWC09; May 14th, 2006 at 22:33.
yes IMHO ist is. donÃ½ forget that you can get a bloack of say 20 EG with a 5+ ward and move though all dificult terain with no penalty.
try this item in big games with a big block of EG your points spend will pay back big time.
people already hate the amount of ward saves a WE can get (at least that's my experience )
and suddenly having a big infantry zapping across the field with a 5+ armour AND ward is just sweet.
save it for big games, in smaller i would not take it but don't forget about it either, it can be really useful.
hope it helps
What do you mean by big games? The biggest I play is 2000p.
Last edited by Eltharion; May 13th, 2006 at 15:29.
actually i mean 3000 points.Originally Posted by Eltharion
in 2000 i just think it is to expenive. but you never knot
what are your main opponents?
i mean aganist shootie armies i would work wonder, hiding in cover and also having a ward.
i would stil say try in in a 2k battle and see how it functions. ena let us know what the results are.
hope it helps
My main opponents are brets, lizardmen, tomb kings, dark elves and chaos. No shooty armies there.
With a highborn, the unit is stubborn, and with the rhymer's harp helping out, it could make that unit much more durable, especially since they have no really armor save against opponents with Str 4 and up. I've yet to try it out, but I think it could really work. And if you deploy somewhere that your opponents will think is a bad idea (in front of a river, a rock stand, etc.), you could really surprise them.