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how does one go around dealing with the anvil of doom with wood elves?
im looking for either army composition or tactics, as the only thing i own right now is a treeman and i am quite flexible on what i take for army composition.
2006 Record (2k pts): High Elves: 20/5/2 (wld)
the anvil is a true pain in the *** IMHO.
since we can't stop it and it also has those guards on it it is really hard to take out of commision.
i haven't played against dwarfs yet but i would suggest throwing some fast units against it. like wild riders, warhawk riders. i don't know if they can stand up against the runelord and guards but you should be able to engage them long enough to exequite your plans.
EDIT: iwouldn't try waywatchers, only maybe to get that lucky KB shot at the lord. but don't bet your horses on it.
othe ridea is takning a lot of glade guards and keep bombarding him with missle fire, though i don't believe this is effective.
try some things and let me know how they went
"Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"
Shooting at it won't really help as hits are randomised between the anvil and the crew. Also as the anvil does not require line of sight for its spells it can be buried anyway behind hills etc thus screwing your shooting lines.
The easiest approach is generally to try and ignore it and just get on with your own game plan. It is a very expensive chunk of a dwarf army to have the anvil so go for the rest of the army as it will be weaker.
Helper monkey, bring me beer and donuts
If your opponent is feeling particularly nasty he could take thorek ironbrow and then entrench him:x
Being a dwarf player myself who uses the anvil i haven't really thought of ways to play against it.
If he isn't playing thorek then the normal powers aren't overpowered. However if he decides to start casting ancient power there is a chance he will fail, so i guess hoping for that would be an idea? Unfortunately WE don't have much armour, and so a successful strike on the rune of wrath and ruin and it could be goodbye wood elves.
Lore of life might be an idea if he puts it near a wood or hill.
But otherwise i think it might just be best to try and stick to your gameplan and semi-ignore it. If it blows up well thats a bonus!
I have relatively little experience as a warhammer fantasy player, having spent most of 14 years as an avid 40k player. However a few months back my friends convinced me to join the dark side. My experiences are as follows:
The anvil of doom is possibly the single most "beardy" unit in the entire dwarf army. With the ability to hit D3 units with 2D6 S4 hits at apparently any range, and without line of sight. Couple this with the upgrade (Lorek) and the damn thing even gets to reroll a missfire!
Having played 1v1 and 2v2 every week versus his dwarves (2k points) I have come to the conclusion that wood elves are outmatched when the anvil is in play.
My friend likes to arrange his army on a hill in the far corner of the board (still think its a bit cheap that he has this damn dwarf hill he made every battle) His anvil of Doom sits at the back most corner surrounded by 3 blocks of core troop and usually a flame cannon and bolt thrower. He places another bolt thrower, organ gun and a large block of iron breakers with hero to guard these last two. He then pounds me relentlesly with the anvil and siege weapons while I flat out march under the cover of my massed hails of arrows. To be honest the only time I got near him was when I tried to use a different army...core heavy.
I took 6 core choices from 2k points
1x16 Glade guard
1x10 Glade guard
1x6 glade riders
1x10 glade riders
coupled with a lord w/Hoda, a spell singer, 8 waywatchers, 10 wardancers and a treeman.
The riders hassled his flank, the glade guards drew fire from the anvil, and the treeman and dryads assaulted head on with backup from a squad of glade guard and the spell singer hidden in a wood. Although I did in the end lose. I gave his dwarfs a really hard time choosing targets and almost broke his flank. In hindsight I think I would have taken another squad of wardancersand maybe dropped the lord...or even put him as a wardancer kindred as the killing blow works well against dwarves. The treeman took on an entire squad of miners and another dwarf squad and lived to tell the tale with one wound remaining. All in all, I honestly think its almost impossible for Wood elves to win vs Anvil of doom as it just negates your speed and expoits your lack of any save. It also denies ward saves for your forest spirits. I ask "What were the developers thinking!?"...
Little bit of an old tread here, but the point is the same so I guess it isn't an issue. As for the anvil of doom, I have played many games against it and it isn't generally a problem. We don't play with special characters usually, but even with him, the anvil should miscast at least once a game, and has a better chance of blowing up.
And while your tactics may not be causing you any problems, you list building skills need some updating. You need to take minimum sized units, and lots of them so you don't have to worry about any one in particular. And if he is going to take a hill every time, you take a forest and put it right behind his hill, and get some waywatchers in there. Or go with tougher units that the anvil will have trouble hurting like treemen, treekin, great eagles, and lots of dryads.
Dwarfs are a tough army for wood elves, but the anvil isn't the biggest threat. Warmachines are the major pain.
I am right 94% of the time, why worry about the other 3%.
I am with Lurch on this one. Taking the anvil especially with the special character is a large amount of their points making the rest of the army either smaller or weaker.
I haven't had a problem with dwarves for sometime now, just take lots of dryads to screen your elite troops, and use your movement to get the flanks.
Also I never take a spellsinger against them, unless you go all magic they are going to have enough despell dice to shut you down no problem, plus they don't have magic of their own so no worries there, I'd use that slot to put in as many alters as possible they are perfect for hunting those pesky warmachines.