Welcome to Librarium Online!
I am new to this game, but wanted to try smoething (after a friend of mine explained the basics to me): to have a mostly flying army, which would hit and run (fly in the air) tactics, leaving opponent troops no real chance to charge them. I thought to backup this with shoters from the wood (which because they do not suffer movement penalty can out manuever opponent armies if they come to get them).
My question is: is it possible to take out the opponent archers and mages with flying units without suffering too much loss and then take on other units?
My main idea is that if I attack fith flyers I leave to the opponent only the retaliation and no real charge + I should be able to attack from behind (I am talking after all the opponents range is out), which would lead me to win most of the battles and get in the air again.
I am really new, but this is what stroke me could to damage to heavy armored troops (chaos, breton,..) and wanted your opinion if it is even viable/doable.
Here's what I think would make that strategy tough.
WEs have a limited number of flying units available.
Special units: warhawk riders.
Rare units: Eagles.
So in a 2000 pt game, you could have four units of hawks, two of eagles, and one dragon. That doesn't really make for a flying army. You can also have a noble on another eagle if you wanted it.
You mention Brets and Khrone, which are really tough for anything but a dragon to take on.
You could do it, but the support units you take would be really critical. Eating up all your special slots with hawks keeps you from taking wild riders and war dancers which are really potent offensive units, much more so than hawks.
Hawks are great for hit-and-run and kamikaze missions. You can get to mages sooner or later with them, but a crafty opponent will keep you working.
jeeeze, that's a hard one.
i believe there aren't true "flying races"around in warhammer.
with the WE, indeed take a lot of warhawk riders and eagles. but beware, warhawk riders aren't very tough and die easily because of it.
your unist won't win many fights and will have to coordinate their attacks perfectly.
enemy wizards aren't to big of a problem, that's why we have eagles..:shifty:
WE are very very suitable for hit and run warfare, due to the lot of nice skirmishers (dryads, wardancers) and good fast cav (wild riders:w00t: )
hope it helps
"Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"
I guess that it is not doable if all I get is what you mention for 2k points...just to few units...pitty. It would be a nice variation of the game...
Thanks anyway for your input.