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Well, I haven't tried out the army yet under the new rules, but I'm going to this weekend. I use a lot of skirmishers: two alters, two units of dryads, and one of wardancers. And they're all important to the success of the army.
But now that they can be marchblocked, I'm worried that the army will just plain old fashioned suck and that it might be time to paint up those eternal guard.
What about some of you? Making any changes for 7th ed, whether skirmishing rules or other?
I still haven't finalized anything however I have already written down some ideas. I suspect I will be dropping 2 squads of dryads. I am not sure if I will replace them with eternal guard and/or treekin. Also due to the magic I may drop my waywatchers for treemen.
I will be honest I am not the biggest fan of the changes. The changes to skirmishers stopped me from making a Skaven Clan Eshin army.
I played a game today and i din't find much pronlems with my dryads i am however worried about my spellsingers haveing to be in combat
One thing that I know will change in my list is that I probably won't take a branchwraith as much, or at least not a mage one. I used to take one to help add some power and dispel dice to the army, as well as adding a little more power to my dryad units. But I think that those days are over now that mages can't share their dispel dice.
+++ Team Mulligans +++
There you are happily incorrect, my friend. On page 106 of the LRB (Little Rule Book), you'll find that dispel dice are freely shared.
I'm keeping my branchwraith because I rely on magic so little anyhow, and I'd rather have the fighter.
But I'm going to paint my EG next (after the nearly done warhawk riders and 16 additional glade guard). I think it's time to relax on the two treemen gambit and try some other options.
i won't change much.
the only thing worriong me is how to use my spellsinger the best.
but for the rest won't change much.
my EG are already lined up 6*3 so that's good enough for me
and skirmishers will make it to imo
hope it helps
"Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"
what works for me now is a Ancient with the usual goodies, 1 alter noble 1 spellsinger lvl2 with 2 acrolls and one noble in a horse causing terror
also i never used cav but will put one wild rider unit.
I have recently played a few 2000 pt games using a very large unit of treekin, 12 actually. Now I know it is a lot of points to sink into one basket, but it messes with opponents. Since I have started this I haven't lost a match. Opponents will either spend way to much time trying to avoid the tree-kin or they take them out by overwhelming them. I am not saying this army type is right for everybody or every opponent, but I suggest giving it one try.
The other thing I have done is to use a large unit of EG as a core unit. When you put the lord in this unit equipped with a Rhymer's Harp.
Edit: The above units do much better if you use the hidden path spell on them. Also for both unit strategic placement of that extra forest terrain is huge.