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I am currently starting a Hordes of Chaos army. But i have so much money and so little to spend it on, christmas is coming soon and my parents dont want me to buy anything because they need ideas for christmas. This is why i have so much money!
Chaos look very good, but they have so many different paths to go down. I am definatly going to collect Chaos as my secondary army. I also want to start another army running along side it. I have been looking at the Wood Elves and i was just wondering, are they the kind of army that you will use every aspect of the army book?
I want to collect an army where you will leave nothing behind. Any ideas?
Most wood elf units are pretty solid there are a couple which you'll rarely use but it comes down to taste and what you're playing against.
Glade Riders and Watwatchers aren't used too much with Wood Elves but there are times when they are nice to have. Considering how many unit types there are not using 2 ain't bad either.
Yeah i know what you mean, i suppose it is impossible to find an army where players will use absolutly everything in it.
WEs certainly lends itself to using all the aspects of the army. My problem is one I think seems to be more prevalent in the newer army books, with the exception of ogres, to some degree. Lord choices are really difficult. Going magic heavy means foregoing really nice offensive heroes and vice versa.
But as far as troop selection goes, balance really is key to WEs IMO.
In my 2250 list I use two treemen, 20 GG, 16 dryads, 9 wardancers, 3 warhawks, 3 treekin, two alters, a branchwraith, and a BSB. It's been a really successful list so far. But two treemen is a bit much. Dropping one for some cavalry or EG would also work really well.
It's a fun army to play, and despite my favored list, I switch it up a lot.
WEs really rely on tactical thinking. You can't just toss them into combat. You need position, flee responses, archery, flank charges, and all that jazz.
I think you'd enjoy it, but I'm prejudiced.
Maybe if you had a more specific question or two, I could give a better response.
Well i think that is the best post i have ever seen!
I like to see someone use all aspects of an army book, there are so many people that like to just drop half of the units available to the army that they play, how can an army function properly when you leave half of it at home?
This is the problem i have found with Chaos, i would prefer to take certain Daemons over other ones, thus leaving certain units well alone without even trying them. I hope all of this makes sense!
You say that you change your list alot, i suppose this avoids getting bored with an army which is a huge problem i have, the first few battles i have with a select army all seem to be the same tactics and the same units, i am hoping WE will be different to the same old stuff.
Wood Elves sound like an army that would suit me, i play this game for fun and to learn. I do not want an army that i set up and move forward into the fray, i want to think about every inch of movement i make before i go ahead with it. Which i think you stated in your post!
I also like to use magics that stun the enemy in his tactics, not entirely magic that causes damage.
What are the generals and magic items like available to WE?
I have heard that painting WE is a pain and takes so long! Do you paint to a good standard and how do you find it?
Are there any WE units that you adore? For example, any in game experiences where a particular unit performed brilliantly?
Last edited by Too_3asy; October 14th, 2006 at 03:30.
I do get bored quickly with the same lists over and over, which is why I don't play my VC very much any more--I've run about every configuration I can. (Strangely, I've built a specific Ogre list, a Skragg army, that only has one possible composition...I hope I don't tire of it).Originally Posted by Ash_Oblivion
My problem with switching my WE lists is that I win inconsistently. I don't learn the different lists like I should. I really learned the 2250 list and have won far more than I've lost with it; it's easily my most successful wood elf list. It's light on magic, heavy on hitting power, and avails itself of the best of wood elf archery.
As for archery, the bow of loren/arcane bodkins combo on an alter highborn is deadly. And the hail of doom arrow can go on pretty much any elf character, even your magic users.
Back to switching lists: I can play a lot of different WE lists because I had the money to buy pretty much every damned thing that came out, even direct order wardancers and eternal guard. (This is going to lead me into answering your question about painting in a minute). I don't know how much dough you're talking about spending, but it all adds up to a lot. But I've yet to buy a dragon, the noble on an eagle, and the noble mounted on a great stag.Then you might enjoy a WE army that builds on magic. WE magic has some offensive capacity, but relies much more on defensive uses.I also like to use magics that stun the enemy in his tactics, not entirely magic that causes damage.
Two spells, Treesining and Fury of the Forest, will cause direct damage, but treesinging only works if the enemy's situated within forested terrain. The rest, it seems to me, are meant to work in conjunction with your tactics.
One spell can let you pull off a surprise charge, which is fantastic for well-positioned wild riders or wardancers. The spell that lets you ignore terrain and mundane missile fire is much more effective than many players allow IMO. And what's not to like about regeneration?
And the wand of wych elm is one of the best defensive magic items in the warhammer world. Rerolling all dispel attempts is nasty. And there are items, kindreds, and mounts that afford magic resistance, like wild riders.They are sundry and varied. You need to drop some of that cash and buy the army book. There's really no bad choice in my opinion. Here's my general approach to WE generals.What are the generals and magic items like available to WE?
I got to used to going character heavy with my VC army since VC needs character support and strong magic to win, but the troops are cheaper, thus making characters more affordable. With WEs, the troops are so costly that I find my character choices restricted.
Consequently, I take only three characters at 2000 and four at 2250 (a BSB is invaluable to two stubborn arboreal monstrosities). As I already mentioned, I forego magic and rely on shooting and combat power from two alters and a branchwraith. All three characters are good in combat (alters with great weapons are ugly when the dice are hot), and the two alters have strong shooting (arcane bodkins/ bow of loren; hail of doom arrow).
I don't totally give up magic. The two treemen add two bound spells, and the branchwraith is a lvl 1 user for another attempt at treesinging. A cluster of radiants on the BW gives a touch more in defense.
But I've also tried wardancer and wild rider highborns and nobles, and they're both fantastic, real killers.
A spellweaver is great for defense, but keeping that bugger alive is a little tricker in 7th ed.
What are the magic items like? Again, pick up a book and thumb through it.Yes, it is a pain, at least for me, but let me tell you, they look great if you're willing to spend the time on them. I bought the army box on release and still haven't painted all the models. I'm finishing up the second set of 16 archers now, but still have all the glade riders to do. Since then, I bought more wardancers and eternal guard. The dancers are painted but the EG are not. The Wild Riders, including noble, remain unpainted.I have heard that painting WE is a pain and takes so long! Do you paint to a good standard and how do you find it?
So I have a ton of work left, but I find myself so busy with teaching that I've little time to paint when school's in session.
Yes, I paint to a high standard, which is why it takes me so long. I think I'm just slow sometimes. :wacko: Here's a link to my gallery.Short answer, yes. All of them. Okay, that was flippant.Are there any WE units that you adore? For example, any in game experiences where a particular unit performed brilliantly?
For combat, I adore wardancers. They dice and slice like a food processor. Their different dances turn them into a whirling unit of demi-characters. And you'll want at least one unit of dryads. Most players take two or more. They are as close as you get to disposable troops in a WE army; plus they rock in combat: high WS, Str, To, In, Ld, and Attacks with a mundane ward save for their cost is obnoxiously good.
And treemen are brutal. If you want to see your opponents sweat, field one of these bad boys. If you want to make your opponents wet themselves, take two of them, and ignore their cries of the cheese.
For shooting, you can't beat good old glade guard. Str 4 shots do a lot. Plus they can flank or flee.Not a problem. I'm just enough of a geek to enjoy lengthy discussions of wood elf tactics and army builds.Thanks pal!
Didn't mean to write a book there, but it was fun after I'd spent 2 1/2 hours painting the flesh of those 16 GG. :book:
Yeah i think i will go for WE, your description is outstanding. I will go out and get the book, i just wanted a quick over view on the select points, then i can look up specific named items that you have stated.
Sorry but what is an Alter? All i can find are Nobles and Highborns.
Its ok i am glad you have wrote alot for i asked alot. The more you write the more i get pulled into the army.
Two Treemen, ok i have heard that one Treeman is enough to turn the tides of battle, but two! Interesting!
WE characters can join kindreds, kind of like ogre big names or vampire bloodlines. You can make a noble a wardancer noble, wild rider, etc.
An alter noble is a special sort that has lots of movement but can never join another unit. They work really well for certain jobs and were a standard in many armies in 6th ed., though some WE players now don't like them with the 7th ed. targeting rules. To me, I ran mine out onto the battlefield anyway, so being shot at is nothing new.
Ahh i see now, so the lord is similar to an Eldar Exarch, excelling in one particular aspect of the army and specialised in leading that unit into battle.
You run your characters into the fray? Ive heard how fragile WE are, and leading your leader to imminent death sounds like big trouble. Why do you do this? Lol!
I dont mean to steal all of your tactics, i am just preparing myself! Lol, im sure i will develop my own stratergies as i become as experienced as you.
No, I meant to say that I don't shelter them near other units. In the old rules, a single model couldn't be targeted if he was near a unit of similar sized models with unit size of 5 or more.
Now that rule's gone.
But even when that rule was in effect, I pushed my two alters out, past the shelter of other units. So for me, the rule change isn't that drastic.
Generally, I shoot for two or three rounds with the alters and then charge them into combat, preferably alongside other units. Two alters, one with the helm of the hunt, will have a total of 10 str 6 attacks (assuming you took great weapons) at a high weapon skill. That's pretty deadly, especially when wardancers or dryads are attacking the same enemy.