Welcome to Librarium Online!
So looking at the posts lately, it seems there's a lot of people using a spellsinger or branchwraith here or there, but no weavers.
Here's my dilemma. At 2000 pts I find myself using only three heroes because WEs are so blasted expensive. Taking two singers (or a singer and BW) means only one offensive hero. But I love alters and my BSB. For my tourney list (the tourney I never attended) I use only a lvl 1 BW with cluster, and that's it.
But I'm thinking about a weaver now, especially with the revamped lores. The Lore of Life spell that lets you heal a model is too much. Buffing up a treeman with that, or even treekin, could make a game for you.
And the base lore of beasts spell could turn a branchwraith into a vampire killer.
So how much magic do you tend to take? It seems to me that WE magic is geared towards defense (look at the magic items that allow you to reroll dispels, add a dispel die...look at units with magic resistance...and so on). Can you make it work offensively?
Well I never actually played with my army yet, I only got some dryads and Glade Guard atm, so I'm still starting. But I will take just 1 or 2 scroll caddies in lower point games and the rest offensive heroes. In higher point games I might take more low level mages and less Nobles, but also a Highborn. Or I might take less scroll caddies and more Nobles, and make up for it with a Level 4 Mage. I just haven't decided yet.
A couple of weeks ago I played a game with a Lvl 4 spellweaver, a lvl2 spellsinger and the lvl1 branchwraith. I also had my 2 treemen.
I had bought Ranu's Heartstone for my weaver and Power Stones for the weaver and singer.
My opponent had 2 level 1 wizards with 4 dispel scrolls.
I think I got Ariels blessing off once, irresistable force, before my weaver blew her head off in the 3rd turn.
I've tried the same combo twice since then and both times the magic has failed dismally. I even tried to be conservative and only rolled 3 dice per spell for the weaver and still managed to hurt myself on the miscast table.
The biggest problem is that it is defensive. You opponent can save all their dispel scrolls till they need it. I just can't seem to be able to put enough pressure on them to draw them out early in the game. The lack of offensive spells that could suck out a scroll neuters the spellcasters.
The fury of the forest is pretty much the only offensive spell, but its short range means that it cannot be used early in the game, so when you want to use it.............
I'm at the point of giving up going offensive with the magic and will stick to defence.
i'll try it a couple more times but I'm pretty sure i won't be happy with the result :cry: