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My friend play swood elves and I think they're a very fun army to play against except for one minor detail. There's always a discussion going on about how many woods he should have. My major problem is that he just sits in his woods all day long and treesings himself to the front - even if I don't have any shooting. This is boring and takes forever. To make it worse our table is only 3.4 feet wide and so you can't maneuver around the wood but he insists on playing with them. I could see two being fair if the table was 6ft wide or even the full 4 ft but as it stands I can't maneuver around the sides without being charged. This is also pretty miserable for my friend who plays Tomb Kings as he can do nothing to them before they get to him which really is what he needs to do to stay alive against many of the tougher forest spirits.
So my question kinda turned into a rant but what do you guys think? How many woods are fair? Do you do it by point value? Table size? A combo of both perhaps?
Personally, I play woodelves, along with several armies. In a 'normal' woodelf army, the number of trees will usually be easy to agree on because the elves need fields of fire and not all of the army can get through those trees without penalty. However, if you're playing a heavy skirmish army or an army loaded down with forest spirits, you're going to find yourself in a coniferous version of vietnam.
I've always taken turns putting 1 piece of terrain into every 1 square foot of the field. My opponent generally sets up things that are non-wooded (for obvious reasons) I do the opposite and try as many trees as I can. By the way, there are spells that will STOMP a tree-heavy field (namely the lore of life), or you can use lore of fire and put up walls to slow him down. The board should never look like a solid hedge though.
Yeah I think the main problem is our table is too narrow. On a wider table I'd say 2 even 3 forests would be fine..but not if I can't get around them or thus do anything about them.
Can't fly to the side of it out of charge range to stay out of LoS and cast so if I put a caster near it..he gets charged if the spell is dispelled...etc
I haven't seen the new rulebook's terrain generation system (if there even is one), but under 6th edition, you are supposed to go back and forth rolling for random terrain on the table. Whatever you roll, you can place wherever you like.
When one player says "That's enough for me" the other player gets one more roll.
The important thing to remember is that you ROLL OFF to see who gets to choose which side to set up on. So if the Wood Elf player is loading up one side of the board with woods, you could always win the roll for sides and choose that side.
In addition, the WE player gets a "free wood" IIRC. to place after all other terrain is placed. I don't remember if he places this before or after the roll for sides though.
Forgive me if anything I've posted here has changed in the new rulebook. I haven't studied that particular section very closely.
Well you could agree on a set number of terrain features, say, 4 pieces of terrein. Then each of you roll twice on the terrain generator and get's the terrains that he rolled. Then you roll a dice and the one who wins, can decide wether he, or the other can start with taking turns in placing the terrain. Afterwards give the wood elf player a wood and let him place it according to the rules about wood elves getting an extra wood.
If that isn't fair, then what is?
P.S. if you play on a small table you can also agree to go for less number of terrain features or to re-roll each time you get 'castle' or 'river' or something else that you don't like.
On such a small board, I think it sportsmanly to have 0-1 to begin with on the table. Then the guy can place his extra one for pitched battles.
Otherwise, it'd make most sense if you were doing a special scenario.
On bigger tables, we usually use 1-2 preset and the 1 that I add.
If he's unwilling to resolve it, I'd say the majority of the gaming group should rule.
The table setting i usually play with has around 2 hills (scatterd across table, NOT in deploy zones) a small lake and a wood.
Sometimes we skip or ad something but this is the standard.
When i play Woodies i ad my free wood and we useually remove a hill or the lake. Having two woods on a 43''X90'' (thse are not precies mesurments but quesses) table is more then enough.
Hope it helps
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