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What would the wood elves Veterans suggest that a Fantasy newb do to get off on the right foot?
What minis should I get; what should I steer clear of?
Any and all help will be appreciated.
Well, you have made the right decision with the woodelves. This might help you on what type of army you would like to select http://us.games-workshop.com/games/warhammer/woodelves/gaming/default.htmlink here!
under the tactics. There are three different main types.
This means a army totally comprised of trees. This is a very hard hitting army, and pack a good punch in close combat. They lack alot in shooting(only one or two magical items), and are not very good at magic.
This is a army using only elf choices. This is a good army, but they suffer greatly from strength and toughness and from armour. (there is none) There are subsections on this one as well, because you can have lots of bows, or just close combat oriented troops
Most people will field a mix army, because you can select the best of both worlds. Personally, i field a mix, because they are the most tactically sound.
Units that are a must have, Glade guard and dryads. They also happen to be the plastic boxed sets. I would get eternal guard as well, because they have lots of benificial rules. I also love wild riders, but they suffer when you dont field at least 8, because volley of missle fire can wreak havoc on them. The only ones i would avoid are Tree kin or great eagles, unless you have a big game in the 3000pt. range. Iamjasonk will probably diagree about the treekin, but its a personal prefrance...
Basically you cant go wrong with any units, but you need to balance them. I chose my list more for painting prefrences, but they still are a tactically sound army. If you need help with a army list, this is the place for that too
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren
Personally, start with the core units in plastic: Glade Guard, Dryads and Glade Riders. The rest is up to how you want to play the army. If, like me, you want a quick, mobile army, my next choices would be Wardancers, Waywatchers and Warhawk Riders, as well as another box of Dryads. For a hard-hitting army, Wild Riders, Wardancers, Treekin and a Treeman are a must.
Eternal Knight and Toast are dead on. Start with GG, GRs, and Dryads. You can't go wrong with those. You can use the GG as scouts, regular archers, or Waywatchers. The Glade Riders are really useful in and of themselves, but you can also proxy them as wild riders before deciding to buy them. I always, always, always use Dryads. They're an excellent skirmishing unit that can take a lot of damage and dish out a good bit in return.
If I were to make a must-have list for Wood Elves players, it'd look like this...
war dancers (these guys have won more games for me than any other unit)
a flying unit (eagles are dirt cheap and you can also convert a GG to ride one and be a character for you--warhawks are useful, too, just expensive)
Then you can do like Eternal Knight says and decide what you like from there.