Welcome to Librarium Online!
Well i think this should be posted here as it is not an army list per se
this question goes out to everyone, i wanna see how differently people are using the wood elves,
so, what is your current army list (well one you use most often, trial lists are ok but i wanna know how people play normally) i want you to post it here.
I was sad when i saw people hadn't posted in days so please reply to this, i am really curious and maybe some discussion will come back to this board
The first consistently successful list I built was for a tourney at 2250.
Highborn, alter, gw, lt armor, shld, amber pendant, bow of loren, arcane bodkins
Noble, alter, gw, lt armor, shld, hail of doom, helm of the hunt
A really nasty combo when used as a team. They can obliterate many softer enemy units, like shooters. I've even used the highborn to bait charges since he can swing first with his great weapon, a nasty trick when an orc chariot comes bounding in.
Branchwraith, lvl 1, cluster of radiants, annoyance of netlings
The general who can survive with the AoN and adds much needed magic defense.
Noble, Battle Standard Bearer, oaken armor
Keeps the treemen around.
GG x 10, mus
GG x 10, mus
Dry x 8
Dry x 8
Nothing really needs to be said here. Too good not to include.
Warhawks x 3
Useful in lots of ways. War machines, enemy skirmishers, march block, hit and run against wizards, etc.
Treekin x 3
A great complement to the treemen.
Wardancers x 9, mus
I absolutely love these guys. If I had no other combat option, I'd take wardancers. They're brutal, to say the least.
Treemen x 2
The big threat in my army. Two is cheesy in some people's minds. In my mind, it's just a hell of a lot of fun. To be fair, I now take only one, if any, so that people don't get tired of playing against me.
This list has won more games for me than any other. Maybe because I've practiced with it the most, but I think the comp is really good for winning games. Still, magic can burn me up, and I need to get to combat quickly in those cases.
Usually, my GG screen the Treekin and dancers. The GG then die or flee, making way for my hard hitting units. Dryads protect flanks. Alters do whatever the game calls for, but generally make things really problematic for the enemy. The HoDA is nasty, and the BoL/AB combo is great for high-armor enemies. The alters have won games for me on their own, mowing down the flank of a dwarf shooty army, for example.
There's lot of combat units: 2 dryad units, 1 wardancer, 1 treekin, 2 treemen, 2 alters, 1 branchwraith.
There's good shooting: 2 GG, 2 alters, 2 treemen, 3 warhawks, and even the noble's token one shot per turn.
I'm experimenting with new lists now, especially since my glade riders should be done soon.
Mines a 1500pt. army list. I have a 2000pt one, but there is nobody to play me in the bigger games
well here goes:
HighBorn Noble with great weapon, light armor, helm of hunt, and something else....(cant remember at the moment)
his job, simple. Stay in the eternal guard to give them stubburn
SpellWeaver at level 2 and 1 dispell scroll
Her job, simple. Move trees and dispell magic.
10x3 glade guard
Their jobs, simple. Bring the enemies to their knees
16 glade guard Full Command
Their Job, sorta simple. determine the highest priority, and attack with everything they have. Usually coorardinated with the glade guard
Their Job, simple. Protect the Wild Riders and/orEternal Guard and become the flankers
5 Wild Riders Full command
Their Job, crucial. They are the ones on the farthest side, advancing up to attack the soft and squishy units, not the cruchy and armored units
the the TreeMan
His job, usually simple. Attract all the enemy fire to let the other units slip past. Unfortunatly he always is targeted by the bolt throwers
There you have it.....thats my basic outline. Usually it sticks to that, but there have been cases were the oppertunity presented itself for a change. In my 2k list i add more wildriders, add a standard Bearer, upgrade one of the characters, and add wardancers.
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren
My mate will only play big games, too few points are a vampires nightmare.
I like both of your lists, To take Davids down to 2k just remove a treeman (i think its great)
and the use of the wild riders in toasts army is cool. I also love the major shooty element.
Hey david, can you post your experimental army as well, I want to see what you do with glade riders, i have found them pretty useless.
But keep posting people. I like the way this is going
Last edited by Tossy; December 6th, 2006 at 09:43.
I'd like to try something like this:
-Highborn, general, great eagle, lt armor, spear, enchanted shield, arcane bodkins, bow of loren, fimbulwinter shard
-Noble, elven steed, lt armor, shld, spear, helm of the hunt, hail of doom arrow
-branchwraith, lvl 1, cluster, murder
-noble, wild rider, elven steed, dawnspear
10 GG mus
10 GG mus
5 GR mus
7 dancers, mus
7 dancers, mus
7 wild riders, mus, war banner
Very maneuverable, lots of speed: highborn on eagle, noble with glade riders, noble with wild riders, 3 warhawks, great eagle
Decent shooting: 20 archers, highborn with nasty combo, hail of doom arrow, 5 fast cav, 3 hawks
Good combat: dryads, dancers, highborn, both nobles, hawks for hit and run, eagle for small units
It'd be tricky to win with consistently, but I think it can be done.