Welcome to Librarium Online!
The army I know least about in the WHFB universe are the mysterious wood elves. I've never played with them, but have seen them give some crushing defeats.
My only worry with playing an army like this is the lack of rank and file troops, and subsequently the lack of static CR.
Combined with pretty expensive troop choices and you're looking at an army with few models, mainly skirmishers.
I know WE players must be very careful how they play, fleeing at the right time etc. But does it take some kind of tactical genius to make these guys work?
My two main forces are dwarfs and lizards, so I'm pretty used to rock hard foot troops lined up in ranks, marching into battle. Though I don't have any plans to start wood elves, I was just curious.
A tactical genius no, but being more aware of the strengths and weaknesses of your army is a definate must.
With some armies you can afford to march your armies forward under a whithering amount of firepower and still pound your enemies when you get to the other end. The Wood Elves are different. Every unit must play to it's strengths, and they must work together, because alone they can be easily brushed aside.
The Wood Elves thrive on combined charges, delaying the opponents move forward, and using their ranged weapons, and the terrain to their advantage. A wood elf army can destroy their opponents without taking 25% casualties, but if played poorly can be destroyed by turn 3.
All in all, they are a rewarding army to play as, but they are a steep learning curve.
New LOChat functions now avaliable.
Need a list designed for any Fantasy army: Click Here
Tactically I am an idiot, yet I win all the time. I'll be honest I have seen 10 yr olds beat seasoned vets with WE. I don't think any of them were all that good either. Just don't play dumb and you are fine.
Why, yes. Yes it does require tactical genius. Why is this true? Because I want it to be true.
Okay, putting the needs of my ego aside, no, I don't think it requires any special knack.
I think a person has to learn what army comps work and then how to play them. One reason I was getting bored with VC is that it usually played out the same: tie up units with my undead infantry, flank the tied up units, win through fear, repeat as necessary. And that was about it. (This is when some undead players jump my case for being trite :ninja: ).
WEs need a variety of tricks that one can use selectively each battle. Bait and flee, redirect, misdirect, shift terrain, tricky item combos, shooting, combined charges, target selection and the like.
I think once a player finds a working list and learns how to use the elements of that list in concert, it's all good. It's just really different from many fantasy armies. Deploy smart, move smart, shoot smart--play each phase well, and it's all good.
hell, even i beat a season Vet with a WE army (in my first game with only a half decent list)... i think it was luck
but WE rocks, although I looked at the new empire book today. wow for troop choices.
well, they can sure dish out the pain.....except when you play the dwarfs.....i am no chump when it comes to winning, but when i see dwarfs getting set up, i cringe. When i am forced to attack i usually lose, because the dwarfs and that magic banner of arrow ward saves, i just get pummeled. Gyrocopters dont help either.... but in general, Wood Elves are a good Army, you just need to know how to use them effectivly, like most armies.
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren
They're not the most forgiving of armies, but if you get them right, they can be very effective.
If you want ranked units for CR, go with Eternal Guard. They are very nasty and can really take a charge.
Wood Elves 2/0/1
Orcs & Goblins 0/1/0
Next Army - Tomb Kings