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Well, we've all boasted about our best moments. Here's one of my worst.
Last Sunday, I was playing a 3000 pt game against O&G. My opponent's squigs had rather unwisely bounded into the woods where my wardancers were hiding. This happened on turn one thanks to a favorable animosity roll on his part, along with a good 3d6 movement for the squigs.
Across the table, two units of spider riders skittered into another wood.
My WD unit was very large and very valuable since it had 10 WDs, a noble with the moonstone of hidden ways, and a spellsinger with the deepwood sphere.
I was confronted with a conundrum. Do I leave the singer with the sphere where she is so that she can blast the squigs with it, or do I teleport her via the moonstone to the far woods so that she can blast the spiders.
Because I'd already planned on teleporting the WDs across the table, I went ahead and did it, confident that my two treemen, spellweaver, and dryads could protect me from the squigs.
My spellsinger zinged across the table and fried the spiders who either died or fled, while my two treemen moved to strangleroot the squigs, not to mention their bound attempts at treesinging.
In the magic phase, I couldn't get a treesinging off against the squigs, and in the shooting phase, both treemen rolled misfires for their strangleroot attacks!
The squigs had survived, and now my dryads and glade guard were both in danger.
Sure enough, the squigs would destroy my expensive, maxed-out Glade Rider unit (the game was at 3000 pts, plus the unit of 8 was only recently painted so I wanted to use them all) and cause me all sorts of trouble.
Eventually, my wild rider lord would kill the pack, but only after his unit of wild riders had been exterminated by an orc chariot because I misjudged its charge range.
By the time it was done, the game had ended in a draw. Damned dice and a bit of poor play just didn't mix that well.
worst moments eh? well i tend to have a lot of those, but the one that takes the cake was against tzeench. The game was looking to be a good game for the first turn. I had my dryads and branchwraith face off with this disk guy( an exalted?) with my wild riders. The combant was going poor, but i placed a wound on him. My treekin were set up to charge the next turn, along with my treeman getting a tasty flank on some marauders and BSB. So i told Scott(the tzeench player) it was his turn. He declared a few charges, and rolled to see if his hounds would flee from shooting, but he rolled a 3 and they stayed, and said "what the hell, i charge your treeman with my hounds". I was thinking, how much could 3 dogs do against a treeman? so we moved on, in combat it turns out that his disk man killed 4 or 5 of my dryads and i managed to hit with none of my attacks(it was like 15 attacks) and then moved on to fail both my leaderships. my wildriders ran off the board and my dryads ran a total of 3 inches and were run down. The hounds managed to put 2 wounds on the treeman, but thankfully he held. his beastheard(thanks to some magic) got the charge on my treekin and tore them to shreads(killed every last one) his demon flyers(not sure what they were but they look like stingrays and have that slash attack) ate through my wardancers and proceeded to overrun into my glade gaurd, who were in combat with some horrors he magiced up, and then killed all of the archers. so now its looking bad and i take my turn up. i run my spellweaver and singer away from his disk man and shoot with the little of my army i had left. He then charges me with his chosen knights and marauders on my treeman, completly overkilling him. His beast heard ran through and killed my eternal gaurd (first and only time i ever used the unit...they were useless) he got the charge on my spellsinger with his disk guy, and i held because my spellweaver was very close to them. He managed to only put a wound on my singer, but i managed to roll double 6's for leadership and snake eyes to flee, he rolled like a 17 and picked off my spellweaver who was right in his path. so in short, the total destruction of a 2000pt wood elf army in one and a half turns.
but karma came my way. the next game i played against chaos(granted it was not scott, or tzeench, in fact it was a demonic legion of nurgle) my treeman strangle rooted big demon to death, and my glade gaurd killed papa nurgle(i think that was his name, some special nurgle character) in combat.
Playing against the same Empire player I just beat really really badly, I got the Comet of Cassandora dropped right on the middle of my army. It literally destroyed half of what I had on the board. I can safely say that spell is one of the most devastating things Ive ever faced.
Current Wood Elf Tourney List: 3/1/3
well, as you can probably imagine, my worst moment happened to be against the Dwarves.....go figure:rolleyes:
i had just set up my army, and we had to dice for who goes first. whatever, right? Well, thats not the case. we both rolled sixes, but he got a +1 so i was forced to go second. not usually a big problem. Well, he didnt move(suprise suprise) and didnt cast any magic, so it was his shooting phase. He had a flame cannon, 1 normal cannon, thunderers and two boltthrowers. They were able to kill over 1000pts. in one round of shooting. My treeman got boltthrowered, my wildriders got smahed with a cannon, the whole blast template for the flamer was over my stupid eternal guard, which only 1 survived, who was ruthlessly shot down by the thunderers, and the other bolt thrower and thunderers caused 2 blocks of archers to run away. All i had left was 2 units of dryads, my wizard, and 1 block of glade guard. I killed one dwarf the whole game.........shortest game ever. :cry: makes me teary remembering
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren
My GG lost in a shooting match against Orc Bowmen (7 to 0 in casualties) then got ridden down by a chariot which had just trampled down my Dryads. The chariot then blew up in a forest, but it still was a humiliating moment for my army... ORC bowmen!
In a special event game, Skarsnik wasted my Treeman Ancient in ONE shot with his pitchfork thing and his Fanatics, all three, reduced my 20 EG down to my champion, who then charged them not knowing the rules. Total massacre.
My hero charged a Mortar crew and was run down.
My dryads have never lasted past the second turn.
Playing against Dark Elves yesterday, a 1,500pt game - in general, a terrible game as the dice were set against me all the way through.
To begin with, my Waywatchers were rendered useless by the Chillwind spell, which caused just one wound. Then his unit of 10 crossbow-wielding warriors firing at my waywatchers in a wood at long range with multiple shots - that's a -5 to hit modifier, meaning he needs 8's to hit - succesfully hit 5 times, killing 4 (:x) causing the last one to panic and flee. To make matters worse, I rolled a measly 5 shots for my HoD arrow, which succeeded in killing only a single corsair. The next couple of turns were uneventful, although my Wild Riders suffered, and most of them fell to the rain of crossbow fire that my opponent threw at them.
Turn 4 proved to be a nightmare. Firstly, my Spellsinger's unit of Glade Guard were chased off the table by a cold one chariot that two units of GG shooting for two turns, and a round of combat with my Alter Noble with GW had been unable to stop. All my dryads were killed by the corsairs and executioners, although it did look as if the game would swing my way: the overrun move from the executioners brought them into a forest, in a perfect position to be flank-charged by my wardancers. As it happened, the executioners unit contained his noble and a sorceress. My wardancers were able to kill 9 of them, for no kills in return, and even outnumber at the end of combat, meaning he needed to pass his insane courage roll to stay in combat. The roll of snake-eyes was a foregone conclusion.
In the next turn, his Noble made short work of my wardancers, who broke from combat and were run down. Game over. I was left with my Wild Rider noble and 4 Glade Guard on the table, compared to his near-full strength unit of corsairs, two sorceresses a noble, two bolt throwers and a chariot.
The only redeeming features in my mind were that my Wild Riders survived to make a complete circuit around the table, and my Wardancers made mincemeat of most - if not all - of his executioners.
My worst ever defeat.
Yeah, it's pretty nasty, but then, so is everything in a DE army...