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If you are starting out, this is the thread to read. I am hereby asking all seasoned Wood Elf players to come forth with their thoughts on starting a Wood Elf army.
The purpose of this topic is to preven a swarm of "hi, im new to Wood Elves. Got any starter tips?" and "What units should I get?" type posts, and gather all such stuff riiiight in here.
So, new aspireing Wood Elf generals, feel free to ask questions about starting a Wood Elf army in this topic, and all Wood Elf generals who knows their army well, feel free to share your ideas on starting such a force with the new kids.
All other posts that i feel should belong in this topic, will be deleted.
Im restarting my wood elf army,and sometime soon i will be happy to write a tactics article on them. Their magic is mediocre at best,their lords can barely take on some other races heros in H2H,half our army doesnt get a freaking armour save w/ T3(thats right,nothing),and the best close combat troops we have dont get standards or rank bonus's. In fact,even our shooting isnt as blatantly powerful as a good dwarf or empire artillery barrage. However we get more special rules than any other army out there,our basic troops are the best shooters in the game,and our army is more manuverable than anything else this game can offer. A good wood elf player can run circles around cavalry armies,you can prevent some of their units from EVER marching,and on top of that,we are the only army in the game to be able to manipulate the terrain after setup. See the look on your opponents face when a large woods pops up infront of his main battle line,or watch two forests slowly move D6+1 inches over the feild to create a killing zone he must pass through to reach you. Thats how wood elves play. They make it so the enemy can do very little besides move 4 or 5" a turn towards your army of archers that shoot like their out of 40k in terms of to hit rolls. I find them extremely rewarding to play,a real challenge,and able to dominate armies you would think they would have trouble with.
p.s: and if your opponents claim cheese when you've destroyed half their army before its crossed the board,just give them a look at your troops basic stats and exclaim how truly odd it is that their chaos chosen warriors got destroyed by T3 S3 1 attack models with no armour save
You can call it [cheese]. But in that case,anything that is outrageously destructive is cheese,no matter what the skill level. I guess by the same logic your using,if i trapped your king and queen in the same move,then killed the queen,it is "cheese". I define cheese as something that lets you win very easily with very little skill. Such as gunline empire,khorne with 1,000 points of characters,tzeetch with 10 chariots 20 power dice and 1,000 pts worth of characters. A SMART opponent would simply let me set up one peice of terrain,then say its over,and let me set up another peice of terrain. In this case,my mages are useless(lore of life),i have very few forests,and you have an almost open feild. THis takes away nearly every advantage my army has. But its ok you didnt think of it,that would imply to all the 10 year olds playing chaos that skill,not power,counters skill.
k i am done my tomb king army and am starting wood elves (due in no small part to the auction today ) i have a unit of 16 wardancers, 4 scouts, and some glade guard does anyone know if i can use these models. thanks for the help.
What is life but a series of tests?- excerpted from more than mortal
Quantity has a Quality all its own- Stalin
i haven't decided on an army for FB ( i play 40K) an i was thinking about maybe starting wood elves but from the other posts in this threa it souns like a Wdelf army uses mainly shooty and sneakyness to win along with great speed. it sounds good to me as i love fast sneaky army ( the dark eldar taught me that) so i just want to have it confirmed that this is how the average army is run.
Heh, I don't actually own a real wood elf army at the moment, but I have done a bunch of research on them in the hopes of getting them after I finish my Eldar army for 40k. This site is very informative in terms of getting a feel for style of the army, as well as tips for building a strong army list. Some specific rules may be out of date, but the site is more about general tactics, which are still the same.
Machiara's Wood Elf Tactica
Hope this helps in your decision!
Power corrupts. Absolute power corrupts absolutely...
but it rocks absolutely, too!
That is a really good (god-like) site.
Just read the first five chapters in one breath.
Hey,this is actually admir/amroth here. For those of you starting wood elves i have two things to say,being somewhat of a master with them myself(not to sound arrogant but when you win nearly every game with them for several months straight...and read the entire battle glade ^^)).
1. They are one of the hardest armies to play well. You need a very good balance of shooting H2H and magic,and alot of skill at manuevering your army. You wont win the game by engaging units head on,and in fact one of your main goals should be to render many of the opponents units useless,blocking their movement with interdiction and terrain,and fleeing from every charge you take.
2. Read the rumours on portent before playing them. Its a positive thing they will be a whole new army once the book comes out,indeed its possible that dryads wont even be trees anymore! The models will be amazing according to GW,and since its only another year to wait,you will almost definitly be buying a whole new force once the new models come out. Just fair warning
I'm Just about to start an army with some of my pals but there's no army book for wood elves. Also we're starting with only 600 point armies.... Would Wood elves be able to do well in low point armies?
Wood elves actually do wonderful in small games. The lack of troops mean they have even more room to manuever and it suits their guerilla warfare nature very well. I'd reccomend something like:
Mage w/ dispell Scroll 125
2x5 Archers 130
6 Dryads 120
5 Glade Riders w/ Musician & Standard 120
7 Wardancers 105
That coms to exactly 600 points(which is weird because i made it off the top of my head) and should serve as a good guide to what to take. Normally glade riders shouldnt have a standard but in such a small game it might be worth it for some extra CR.