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I guess played as Undead against my buddy and got own. I hate Dwarves! See the army in action, I fail to see how I can stand against so many shows and against so many warmachines with WEs.
I hate dwarves too! Unfortunatly elves in general are at a natural disadvantage when it comes to dwarves, so there is not much you can do but complain. I have only beaten dwarves once, and that was with a army that had only one warmachine. The only "effective" way of fighting them is to use terrain to your advantage, like having your free forest as a shield, to save some lives. I really dont think its possible to say that you can effectively beat dwarves that are deployed for shooting.
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren
I find the best way to go up against Dwarves with lots of shooting/warmachines, is to use all the forests on table to your own advantage. Setup lots of glade guards in a line formation so each cannon/bolt thrower can only kill 1 model per shot. Place forests on both sides of the table, then use the spellsingers/branchwraith to close the two forests into the middle, so your glade guards can move closer for better shots.. it will also serve as a charge platform for all of your fast moving units. If you play the game with this style, then you must take minimal one unit of waywatchers joined with noble equipped with HoDA , to take out any grudge throwers as first priority (Besides the Anvil of Doom).
If you can take out any pie plate of death machines, then all your opponent can do is kill 4 models per turn with their 4 cannons/bolt throwers.
That's pretty much a similar list I am facing on the weekly basis. I tend to ignore the cannon/bolt thrower knowing that he's not going to come to me, so I lay out my archers in line formation to get in all shots in every turn. Grudge thrower is probably the only thing I would worry more but that's all depend on the terrain, if I have my opponent contained using forests then I will unload my HoDA on one of his Thunderer unit.
Terrain is also a huge factor in this. If you see your opponent put down a hill, counter it with a forest right in front of it to limit his view. Force him to fight you on the ground so he has to stretch out his rank if he wants to fire all his guns.. which in turn, will block his warmachines if he wishes to fire that. Close in with the forest and flank them from one side of the board with fast calvary.
Remember to limit his firing arc by placing forests infront of him, and use that forest to your advantage.
Every time I play against Dwarfs, I get my ass handed to me. I think they need a good whack with the nerf-stick, but I'm not going to start a moan about that, or I'll be on all day.
The way to beat them is to play someone who doesn't know how to use them . Having said that, 6 out of the top 10 in the UK GT (according to the staff at my local GW) were WE players, so there must be ways of doing it - apparently, one army consisted entirely of Dryads, with Drycha as the general; talk about beardy!
It's all about the flank, but it's not easy. Cannons and Bolt Throwers with rune of flame or whatever it's called can kill a Treeman in one hit if they're lucky (ignores armour save and counts as magical so no ward save, and inflicts D3 wounds which is doubled because he's flammable - nasty :x), and their missile fire in general will make a big red smear out of your army. You can't outshoot Dwarfs, so you need to outmanoeuveur them and roll down the flank if you can. Flying units and cavalry really help, and magic wise you either need to go for it and max out on power dice, or not bother.
I've yet to win against them in a straight battle, so it's probably best not to listen to me :lol:.
Last edited by Vespasian; February 13th, 2007 at 18:12.
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
Dwarves can stink of cheese when they want to be. Personaly i hate the anvil the most, you just need to rember that if he wants to shoot D3 of your units with 2D6 hits he will misfire if he rolls a 1-3. To slow down it use i also will sometimes throw a great eagle and 5-6 glade riders at it. By the time they reach it there wont always be enough guys to kill the runelord but it will stop them from using it for a turn or 2. For things like bolt throwers and cannons make sure that your guys are spread out so your only loosing 1 a shot. And as an overall tactic try to get into combat as fast and safe as you can. He cant shoot you if your smacking him in the face.
Here's an (Dwarves: Our Worst Enemy?)old thread on the topic.
In general, here are some things I do:
1. Advance my GG so that I get in short range ASAP. I target the Dwarfs shooty units with my GG since they have very little armor. I generally ignore ranked units with my shooting because it's unlikely that I'm going to kill many, much less panic them.
2. Deploy smart so that my opponent spreads out his forces. My most mobile units can then redeploy in the first turn, moving laterally, say from my left to my right, so that I can then concentrate my attacks on one side of the enemy, essentially ignoring the other half.
3. There is no Dwarf magic to worry about, so I'm more likely to take alters. I've won games almost with them alone. Great weapons make them dwarf killers. I give one the BoL/AB combo and the other gets the HoDA. Then I need to keep them out of any shooting line of sight from the Dwarfs, and I'm golden. But watch out for that damned Anvil and its "shooting" effects. :x
4. I ignore the anvil when it's there. I'm more likely to get laid by telling a strange woman at a bar that I play Warhammer than I am to kill a Runelord. I tend to feint at them with a long range, expendable unit--warhawks or glade riders--just to keep it occupied and distract some other bodyguard type units, while really concentrating my forces elsewhere.
5. Wardancers kick ass!
6. A treeman and some treekin are great at making dwarfs look like a crushed soda can, but you've got to watch out for a flame cannon or any warmachine with a rune of burn down your treefolk.
I have about 6 basic rules for dwarves.
1. No Treemen or Treekin.... EVER
2. Don't try to out shoot them. Infact except for the HODA don't shoot at all.
3. Don't stop moving forward. Dwarves can't shoot in CC, or at you in CC. So charge charge charge.
4. Fear/Terror - Dwarves are not immune to psycology.
5. Don't let David be your point man when trying to meet women..... EVER
6. Don't bother taking anything magic based, defensive or offensive.
Essentially my armies for dwarves are all dryads and wardancers.