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How often do you players take a weaver at 2000 pts? Athel Loren, Beasts, or Life?
As I've got the weaver model and another singer model to paint, I'm toying with the idea of going magic heavy.
I've never tried the lore of life. Anyone out there have experience with it?
a guy at my local gaming group has a WE list at 2000 and 2250 where he uses a level 4 weaver and then a special character that is a level 4 mage as well. I think he uses the forest's magic but he may switch it up. it is pretty powerfull in what i have seen.
I used a list for ages that worked very well, and won me lots of games. It has ( actually 'had' is more appropriate - I don't really play it any more, I got kinda bored with it :blink a Spellweaver, Spellsinger and an Alter. I used Athel Loren pretty much all the time. I tried using beasts a couple of times (for Bear's Anger), but Loren works best. In fairness, that was probably largely to do with the composition of the rest of the army (20 Dryads, 20 GG, 10 Wardancers, 6 Wild Riders, 2 Treemen) which needed the magical support that Athel Loren supplies.
As for items, the Weaver had 3 Dispel Scrolls and Ranu's Heartstone, the Singer had Calaingor's Stave and a Dispel Scroll. Alter was a Hail of Doom Arrow delivery system.
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
Yeah, I think many players undervalue Athel Loren. It's a very supportive list, meant to help troops to win, than to win through direct damage to the enemy.
On the other hand, I don't want to ignore Life, which I've never tried. Maybe on a glamorweave weaver (glamorweaver?) it'd allow me to get in range since I'd have to worry less about losing the weaver.
if jesus came out of the ground and said good day...
If your playing a dwarf army that happens to be on a hill, the lore of life will save your butt. It has a spell that kicks the crap out of anything on a hill, which is very nice, but other than that, its not as useful as the other two.
Last edited by DavidWC09; April 24th, 2007 at 00:38. Reason: I don't really understand this first post, so I'm going to merge them and leave it at that.
i take a list with a weaver...but not really for the magic(for the dispel). Almost all of the time i take loren, because it is just support but can help in a pinch. The only time i have taken beast is when i want a specific spell(bears anger..)
I usually only run a moderate amount of magic and have only rarely been able to talk myself into shelling out the points for a level 4 weaver. I've never used anything but the lore of athel loren because the spells within it so clearly compliment the wood elf strategy as a whole.
For those of you who just said to yourself, "well, duh", keep in mind that the lore of athel loren is by itself reflective of the wood elf condition in general: a collection of things that look unimpressive singly, but when combined with other aspects of the list can be made very powerful. Sure spells from the lore of life or the lore of beasts may be able to help you take down that anvil of doom, and they may help take your alter kindred to new levels of insanity, but these things will rarely have the impact on your game that wood elf spells can have.
When I think back to some of my most decisive victories, they usually come from effective tree singing. Conversely, when I thihnk back on the battles I narowly won or almost lost but pulled out at the last second, it almost always comes down to the effective use of wood elf magic. It was because of good old wood elf magic that 12 dryads charged a 30-strong unit of dwarf miners and took not a single casualty in 3 rounds of combat, eventually letting me outnumber him. And also thanks to my lore of athel loren was I able to charge 7 wardancers across open field into an empire gunline, losing not a single model and decimating my opponent's trump card.
But for the most part I shy away from the other lores for the same reason I shy away from Dogs of War - I'm just too much of a purist.
Treesinging is unreliable. I often find that midway through the game, the spell has no use, and I bypass the magic phase entirely. Sometimes, I bluff with it, knowing that the only available terrain is too far away for the spell to work.
Spellweavers have proven sometimes to be point banks to me. If I can keep him safe, then that's a bundle of points the opponent won't capture. Of course, that's a big if, but I usually find that hopping between Glade Guard units can do the trick.
In 2,000+ games I'll either just bump the singer to level 2, or I'll bump him to level 2 and take a level 3 weaver. If I take the level 3, I always give him Calaingor's Stave. Given that my 2,000+ lists also always include a treeman, this gives me 5 tree singing attempts each turn.
Of course, at least 1/3 of the time I get crazy and run no magic at all. For better or for worse, those games are always interesting.