Welcome to Librarium Online!
I'm a veteran player but brand spanking new to WE.
1. Can the Moonstone of Hidden Ways be used with The Deepwood Sphere? I would think this can be used to take out artillary crews hiding in some woods. The MoHW doesn't specify if you can pop out of the new terrain if its already occupied by enemy models.
2. Can the Hail of Doom Arrow be used for a Stand and Shoot action?
3. Can Asyendi's Bane's effect work with A Pangeant of Shrikes?
Thats about it.....for now...:shifty:
Welcome to the Wood Elves. Pull up some dirt and hug a tree.
Last edited by Cyric the Mad; May 7th, 2007 at 22:14.
Well, I have a few more questions.
1. Alter Kindreds. Are they the mainstay for HoDA caddies? Since they're nice and fast, I'm guessing their speed helps to get within short range.
1a. Being an Alter Kindred, do they make useful BSBs? Yet again, can the speed help them run around the field making their BSB useful where its need?
1b. Or would they be better off as a cc harassment? Almost like a Vampire iwth Wolf Form? I was thinking maybe Helm of the Hunt, great weapon, light armor, shield, and Glamourweave.
2.With the high LD of WE units, is a BSB nessecary? My main army is O&G, so I always have to have one.
Sorry if my answers are terse - been feeling a bit under the weather
I equip my alter noble with the following
Helm of the Hunt
Hail of doom arrows
I find her briliant for firing off the arrow at a small unit and forcing panic checks and then as the opponent moves forwards she races past and march blocks and threatens their soft units. I love the girl.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
I'll see how my game goes. If I can utilize cover with good movement and some Tree Singing and staying out of LoS with my cavalry, I might drop the Glamourweave for the HoDA.
Take a BSB noble Asyendi's Bane and the HoDA. According to the FAQ that GW issued for the UK Grand Tournament, BSB's normally lose their longbows but suffer no restrictions when taking magic weapons; therefore, he can take Asyendi's Bane and then take the Hail of Doom Arrow.
Then take a Wardancer Highborn with a Murder of Spites, the Moonstone of Hidden Ways, and the Blades of Loec.
Put both of these characters in a unit of WD and teleport them across the board. Misanthrope's right: opponents avoid the woods when playing WEs, but sometimes they don't. Some players know that the range of Treesinging and think they can deploy far enough away that a wood isn't a threat.
Or you can force them into the woods by sliding terrain in front of them or encircling them with your fast units, threatening charges that you don't really intend to make.
With the Moonstone, I've learned to be patient. Sometimes the opportunity doesn't present itself for a few rounds.
Back to the main point, you can teleport the unit with the BSB into the woods, knowing that you'll be charged. But you teleport in and launch the HoDA and cause mass panic. You can do the same trick with the deepwood sphere, and probably to better effect since every enemy model in the woods is hit hard.
If you really wanted to get crazy, put the WD highborn, the BSB with HoDA, and the Spellsinger with the sphere in one unit and knock the living crap out of the enemy.
2 & 3. Already answered.
1. That depends on how many alters you're using and whether they're nobles and/or highborns.
First, Alters are much more easily targeted in 7th ed. rules. They can't hide next to other units, like Dryads, and still have line of sight. Against Lore of Heaven spells, they're toast, pure and simple. Still, they're very useful and effective, just be aware of their vulnerability.
A highborn can take the much vaunted Bow of Lorens and Arcane Bodkins combo to great effect. Give him a great weapon, light armor, a shield for missle defense, and the Amber Pendant and he's a wrecking ball. Being an Alter makes the Bow of Loren more effective since you gain a base attack with that kindred.
Sometimes, I pair him with an Alter noble who has the standard package of Helm of the Hunt, Hail of Doom arrow, great weapon, light armor, and shield. I keep the two Alters together and charge simultaneously. They usually kill everything in base contact when they charge, and if they're in combat for more than one round, the Amber Pendant does a lot to keep them around.
1a. A BSB cannot affiliate with any kindred.
1b. The noble setup I listed gives you a HoDA caddie and a close combat threat. Even if you're not using the Alter Wonder Twins I mentioned earlier, you can still charge small units like warmachines, flyers, and skirmishers and make minced meat of them. Or co-charge with your dryads or other units. Alters are a great unit.
2. Stubborn units benefit from a BSB more than anything else. Eternal Guard are stubborn with a noble (like a BSB with the Annoyance of Netlings), and a Treeman is always stubborn.
The only other use I've really found for a BSB is to put her with a unit of Wardancers for an added pip (or two with the War Banner, depending on how you interpret the rules) to the kills that WD's can rack up.